Tasfire Posted June 8, 2004 Share Posted June 8, 2004 I am having a problem with my drawing that wasn't happening yesterday. My white walls are showing up gray/dark gray when I use Renderworks. I have multiply light sources shining right on them and they are still dark, but all the other light colored objects are the right amount of lightness. When I use openGL everything is a blinding light because of the light sources. Why does Renderworks make my white walls dark? I even tried making them slightly reflective but that doesn't help at all. I'd appreciate any advice. Quote Link to comment
MikeB Posted June 8, 2004 Share Posted June 8, 2004 Make sure you didn't accidentally duplicate the walls. Duplicate objects on top of one another will cause some strangeness while rendering. Good Luck Quote Link to comment
Vectorworks, Inc Employee Dave Donley Posted June 8, 2004 Vectorworks, Inc Employee Share Posted June 8, 2004 Hello Tasfire: Also check to make sure that the lights aren't being shadowed by geometry, if they are close to some object surfaces. If you send me the file I can try to figure it out. Quote Link to comment
Peter van der Elst Posted June 10, 2004 Share Posted June 10, 2004 We used to have a problem when turning on the black background. Some objects that had a "pure" white filling turned black in the rendering. This happened in VW 9. Now we just use a black background with our renderings. I don't know if you have the same problem. You could also try to fill the walls with a slightly offset white. ie. 255,255,254. Maybe this helpes? Quote Link to comment
Tasfire Posted June 16, 2004 Author Share Posted June 16, 2004 Thank you all! (Dave - the file is too large to email, I tried emailing it when it was half this size and it didn't make it. Thanks anyway.) Quote Link to comment
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