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Luis M Ruiz

Vectorworks, Inc Employee
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Posts posted by Luis M Ruiz

  1. Here is my personal suggestion. Go ahead and create multiple Heliodon objects, each with different times. Put them in a class for better organization.
    Create multiple viewports of your scene. While selecting a viewport, check out your visualization palette. You'll find multiple heliodon objects and from there, just turn off the ones you don't need.  I am attaching an image for clarification. Let us know if this works for you.

    Multiple heliodons.jpg

    • Like 2
  2. This is an interesting topic and what better way than testing it.  There is something to learn from this. 
    Image props, great for a quick presentation but not reliable for an astonishing rendering.

    Suggestion? replace human prop for a 3d symbol or, how about editing that reflective material so is more blurred? plus add a bit of turbulence noise at 800%. That'll make the rendering reflection more suggestive than perfect.

    I am attaching a couple of samples. Yes, 3d human choice is ugly but you get the idea.

    2-blurred reflection.jpg

    1-image prop vs 3d object.jpg

    • Like 2
  3. Take a look at the one for Onshape.  That'll get you the feel you are looking for.  These devices are mainly for 3d work as we all know, but not all 3d jobs are the same.  Laying walls in a project are not the same as removing a pipe from under a car chassis.  Sometimes you want the object be the things that rotates and others be the active observer who can walk thru a project

    • Like 1
  4. Keep in mind, with renderings, we are dealing with digital reality. The idea is to get those images out so we can keep the ball rolling with our projects. If it means to deviate from real light values, I'd say that is valid. I imagine our clients would not ask if renderings were or not created using specific lumen. I learned my lesson the hard way.

    Post one of your test renderings here, or if you want, contact me directly and I could take a look at your file.  

  5. Good questions. Here are my quick answers:
    1 - Morpholio trace can take these 3d formats coming from Vectorworks: OBJ , STL, DAE, 3DS.  and of course flat images like pdf or jpgs

    2- For placing the exported pdf or image on nomad, you have to set your ipad to see the nomad integration. Check out min 2:00 of this video https://university.vectorworks.net/mod/overview/view.php?id=3056
     

    3-I'd start saving the sketch in pdf in nomad > then import into vwx as a reference

     

    Post some of your project here using morpholio and vwx

    • Like 1
  6. If you know and love sketching for jobs, you’ll feel right at home.

    How to use them both?

    Here is what I’ve been doing for my projects:

    you can model in vwx let’s say, some massing models, bring it into Morpholio, rotate your 3d shapes until you find the right angle, then create a sketching layer on top and start sketching.

     

    ok, all good so far, pretty fun. Now it comes the time to bring that sketch into vwx.

     

    Export the image and save it in a Nomad, then import it into vwx but as a reference, that’s a useful ticket. If you keep making your sketch prettier or just change a few things, and replace the image in nomad, then in vwx is just a matter of updating the reference. 
     

    I personally like using this method for storyboarding videos o just doodling a future rendering. Or just for a quick floor plan sketch.

     

     

     

    sketch and walls.png

    • Like 2
  7. 2 hours ago, Tom W. said:

    Definitely something to send to Tech Support or file a bug over!

     

    What is really annoying is every time I change a setting to try to root out what's going on the VP just goes blank so I have to create a new one.

     

    Perhaps @Luis M Ruiz can shed some light on the matter?

    Would you mind sharing the file in a private message? I'll take a look at it.

    • Like 1
  8. In order to set a view, nowadays many of us make use of all of these navigation tools. Once we like the view position, typically we save the view and create a viewport from it. The next level would be to place a camera object and make the camera match the view and then create a viewport. There are many advantages for using a camera object, including being able to use its rendering effects. Then the next level would be using one of these 3dnavigators.
    I like the use of the Rotate 3d view but only if I know the rotation values.

    Screen Shot 2022-02-10 at 3.16.20 PM.png

    • Like 1
  9. To start, I'd use brightness by percentage. 100-150-200%. all of these values really make a difference when using normal, smooth or realistic setting. When it gets interesting is when you make that light as a symbol. The symbol can also be control by percentage.  So you could have a standard light at 100% brightness inside the symbol but when placed in your model set at only 50%. 

    • Like 1
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