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Stephan Moenninghoff

Vectorworks, Inc Employee
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Posts posted by Stephan Moenninghoff

  1. Thanks, @MarissaF :-).  Marionette is highly addictive. I had a couple of hours to spare today (a rare occurrence) and I had to make a decision what to do. Of course I ended up wiring a spike for a textured, parametric box, my next pet project ("anything you can put on a shelf"). I wish I could do more Python sometimes to be more flexible.  Having said that - what we can do just with nodes is already very good. I hope, Marionette will get regular updates with new features. 

    Texture_Box.gif

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  2. Ah, I didn't think of the preceding 0. Thanks, Alan. Does Random still work now? I can't test just now. My PC is busy rendering and on the Mac it's still crashing. (They are on it though. This is slated to be fixed for SP3 :-)

  3. 17 hours ago, Alan Woodwell said:

    What I wanted to say was you 3D of each book, some have upto 732 3D polygons which will slow the average computer and cause slowness as you add more shelves of books. You will need to simplify the 3D books so the file size is smaller and things run faster.

    I can't see any difference in performance on my end between books consisting of meshes and books modeled in VWX. If you have time, would you try using the Penguin paperback collection instead of the Paperbacks? Does that make a difference on your computer in terms of execution speed? 

    BTW the reason why I'm using the meshes is I made them outside of VWX (in an app designed to do just box shots of objects) and then imported them via OBJ. The UV mapping of the textures will get destroyed once I enter the mesh.

  4. Thanks for all your comments. @Alan WoodwellI see the same problem with the "get list length" node. It will start to return zero after a few times running the network. I did put this down to my own noob wiring but maybe you are on to something there. What I am doing is I am sorting the books and then shuffling them inside their sorted blocks so I don't get very wide books stacking on top of very narrow books. At the same time, the stacks don't look totally neat. As I mentioned before, my next step would be to fix the distance between leaning books and stacks. Still a bit of work remaining but I'm loving it. Placing the books manually would have been hours of very dull, repetitive work. 

  5. 10 minutes ago, Stephan Moenninghoff said:

    I have reported the crashing. I have come to a point where I am unable to continue working. As soon as I add "Get 3D Info" and try to use the print node, I crash. I'll try copying and pasting to a new document to see if this helps. It would be a shame to abandon this project now. Lots of things to do. The spacing between angled books and stacks needs to be corrected :-)

    No luck. Still crashing. I did hesitate to report this as a bug as it may be the way I'm connecting my network that is causing the crashing. However I see no way of debugging this.

  6. 8 hours ago, DomC said:

    Also that network (looks quite tidy) unfortunately is crashing, if I actualize all PIO Objects (that sometimes can help to fix a network).

    I have reported the crashing. I have come to a point where I am unable to continue working. As soon as I add "Get 3D Info" and try to use the print node, I crash. I'll try copying and pasting to a new document to see if this helps. It would be a shame to abandon this project now. Lots of things to do. The spacing between angled books and stacks needs to be corrected :-)

  7. Hi everyone,

     

    First of all: thanks for all the helpful threads and sample code that I was able to download from this forum. 

    I have been putting together a marionette that pulls book symbols from a folder and places the symbols on a shelf. The script randomizes the books and allows for leaning books with some presets to choose from (random angles, leaning incrementally, all upright etc. You get the idea :-) ). I have now begun to introduce stacks as well. It is all going very well and I am enjoying working with marionette. 

    Until I try to wrap my (fairly large) marionette. Sometimes, VWX will let me wrap everything and I get no errors. Sometimes, I get an error when I try to wrap. I then unwrap and the errors continue. Wrapping the same script on a duplicated layer with no changes made may or may not work. If it works, it will continue to work without a hitch.

    I have spent hours trying to debug errors of the type "Attribute Error: type object 'Move_Right_And_Up' has no attribute 'Params'. These always point to wrappers within the marionette network but I can see nothing wrong with them. There were some threads dealing with similar errors but none of the solutions mentioned seem to work in my case so, I guess it's time to ask for help.

    I attach a rendered scene with version 0.5 of the books (no stacks yet) and a dropbox link to the latest version of the file in case anyone wants to have a look.

     

    Each design layer contains exactly the same marionette with some of them throwing errors, and others working fine. I have labeled the design layers so it is easy to see which is which:

    https://www.dropbox.com/s/p0zyvf9kwxz10ao/Books (Stable%2C with Flat books v. 0.9).vwx?dl=0

     

    Thanks!

    --Stephan

    books.jpg

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