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SLFY

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About SLFY

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    Evergreen, CO

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  1. Hmmm- maybe this is a Windows version thing? or is it a 2018 version issue? I have not upgraded to 2019 yet. The only way I have found to move through is to click on "next" or "prev"...takes a while to get to pages, say, 28 thru 32 this way.
  2. I realize I can get to the title block manager through an individual page, but I can't go to the next or previous page from there. So it is always a question...which will be quicker...open the title block up for each individual page I need to adjust, or click through ALL the pages in the title block manager, until I get to the ones I need. Being able to go to the title block manager from an open page AND then click to the next/previous from there would be great. At a minimum, being able to select or enter a page number to jump to after opening the Title block manager would be helpful. Both would be ideal.
  3. Thanks Kevin, I did go ahead and submit the offset issue as a bug as well, though I assume the fact that you submitted it would be more than enough to ensure it gets the needed attention. Thanks again, Sean
  4. This first part is just an FYI for anyone working with the ellipse tool...I learned a simple a geometry lesson / offset tool function lesson, the hard way. Vectoworks has an ellipse tool which works well. However, an "offset" shape of that ellipse is another ellipse that is your specified offset at the North, South, East, West coordinates ONLY. The curves will not maintain that offset as they travel along the curve. I believe the amount of the variance depends on the shape of the oval. The project is a custom conference table with inlaid veneers. I created templates to create the relatively simple shape templates on a CNC. This is a 190" x 80" oval. There is a solid wood boarder around the oval that is 4" wide. We found...only after running the CNC...that the offset at, say, the South East point, is about 3 3/4" not 4". I found I need to break the ellipse down to a polyline to get the offset consistent around the curves. I don't work with ellipses much, and since CAD came along I haven't had to draw one by hand. So it never occurred to me that the ellipse's curves would vary since the proportion ratio is changing. PERHAPS THIS IS SOMETHING THAT SHOULD BE TAKEN INTO ACCOUNT IN THE OFFSET TOOL? It seems to me that if you want another ellipse "X" amount bigger or smaller, the ellipse tool will do that nicely. But if you want an OFFSET shape, it will no longer be an ellipse. The other problem that occurred with these files is rather peculiar. For the smaller inside oval I created two simple shapes to be be run on the CNC again, for templates to use in the hand work. One is a rectangle with a 1/2 ellipse clip removed from it, the other is the same ellipse used to take the clip...simply an inside and outside shape. Upon exporting these to DXF files, there are a couple of anomalies that occurred to the shape...a slight taper to the end of some of the lines going into the next vertex. I regenerated the shapes and re exported with the same results. Odd, but even more so since there appears to be no "vertex points" at those transitions from straight to something other than straight...not in vectorworks...AND not in AutoCAD where the odd shape shows up. AutoCAD "regen" does not make them disappear as you might expect if it was a screen drawing resolution issue. What does get them to go away in AutoCAD is to explode them from shapes into component lines...then the lines show up as straight lines all the way to the correct vertex. I didn't think much of this, until the CNC operator pulled the file into his toolpath program. This program not only read the tapered lines, but connected them across the rectangle - resulting in a very odd shape. Again this started as a simple rectangle, with a 1/2 ellipse clipped out of the middle of one edge. I have attached the VWX and DXF files in case someone has a clue what happened...was it a CAD monkey error or an export issue. If anyone has answers or tips on this export issue, please let me know. The answer here was to to do the simple drawing in AutoCAD from the start. Who knows when it will crop up again, however. Thanks. Sean Vectorworks Designer 2018 Conf Table Center Oval Templates.dxf Conf Table Center Oval Templates.vwx
  5. SLFY

    2017 Crashes, laggy, screen refresh

    Probably no real useful information. I just want to add another frustrated voice to the crowd in my small effort to speed up the SP3 release. I will say that I get different weirdness and lags in different files . What I don't see is any difference when I switch from using my Intel i7 laptop to my AMD FX8350/GTX 550ti GPU desktop. The same issues happen in the same files - occasional long lags, no screen update until a zoom in or out, layer to layer viewport crops getting ignored as I zoom in, certain objects partially disappearing most of the time. I have monitored resources while working and while weirdness happens - I haven't seen the GPU go above 30% load, or 40% memory usage. Similar for the CPU. I work in multiple, relatively small files compared to an architectural file, say, and am in and out of different files many times a day. Some few seem to behave normally, whether new 2017 files, or updated 2016 files. At least one behaved better after purging unused....everything. The worst behaving file is a very small project - all 2d - and the file has been purged - again the same issues happen on either Windows computer. I have had ZERO actual crashes since switching over from 2016 to 2017 SP2 ... so I don't believe any error logs have made out to the fixers...probably not a good thing. Good luck engineers...and please hurry. Learned a little more. This issue with drawing layer to drawing layer view ports (crop gets ignored at some zoom levels) is only an issue when the viewport was created in VW 2016. New view ports (created in VW2017) in the same file behave normally,
  6. SLFY

    Plug-in script edits not saved

    That is true. I thought I would put them were it would be easy to find them when its time to upgrade something. However, I had the same problem on my previous computer when I had my plug-ins in the app data folder...never spent the time to try and discover the problem then, but I now assume it was the same...but it may be that they got set to read only somehow as well. Its all good now. Thanks, Sean
  7. SLFY

    Plug-in script edits not saved

    Thanks Hippothamus, While my plug-in files were not read only, your reply led me to the answer. For reasons I do not understand, I needed to set VW to be run as administrator. (I am the only user on this computer and I am the administrator - why, windows, do I need to let you know I want the program to run with the my privileges?) Anyway - that solved the problem. Thanks a ton. Sean
  8. This is probably a simple question. I have quite a few plug-in scripts I have written - most very simple - that I use daily. Most were created in VW 2012. While using 2013, I had a notion to make a small change to one script, and tried several times. It showed it compiled successfully. Put after closing the script editor, nothing was changed. I had tried restarting vectorworks after doing the edit, etc. but it never saved. It wasn't worth a lot more head scratching so I forgot about it. Now I have updated to 2014, and there have been changes. In particular, a menu script I wrote and have used daily for a couple years updates my worksheets, sets the drawing date and then opens up the Export PDF Batch window. After some confusion, I realized the "publish" command has completely replaced the Export PDF batch. So I go to change the script and the same issue - no warnings but no save - happens. So, my question is Why? is the issue due to the fact the scripts where written in an older version? I have no protection or encryption set. Before I go to the trouble to try and create a new, almost duplicate plug-in and adjust my workspace, I thought I would ask the experts. Thanks, Sean
  9. Never mind, Not sure what fixed it - maybe updating the new install to service pack 2. All the playing and restarting I did before didn't. But, its acting like I would expect now.
  10. Is there a way to turn Selection highlighting ON but not have it completely block out any symbol I select? An open box would be fine, if an outline of the symbol object is not possible. But a solid box to represent the selected symbol makes any accurate moving and snapping of the symbol nearly impossible. Just upgraded to 2014. Don't remember how I had my settings in 2013 and before, but I don't remember having this issue ever. Perhaps I have always had the selection highlighting off. That it is how it will have stay now in any case, unless someone lets me know there is a way to change it. Thanks, Sean
  11. Can anyone tell me what the VW icon in the menu bar is for? On my windows machine, it is in the upper left corner, just below "Vectorworks 2013 - [filename.vwx]". About once every 6 months or so, while in a hurry, and when I haven't saved for way too long - I will click on it by accident. Perhaps a half hour? of my life will slip by before I can get back to work, since it seems to set the program to chasing its tail, and it will not respond again until it is caught. I don't know what it does or why it is there. It has been this way for as many versions as I can recall. Just curious...thought I would spend this half hour seeing if I could find out what exactly is happening. Thanks, Sean
  12. SLFY

    Texture Mapping

    Thanks MK, You understand my problem - despite my verbose rambling. The one part I never figured out was that I needed to CLICK ON THE AXIS LINES to get the axis rotation grips to appear. If that is documented in the help I missed it completely in my desperation to get this simple step done. In fact, when I first tried to map the texture I could not figure out where the texture actually was - finally went to an ISO view and discovered the problem. I'm guessing a less obsessive user would have given up before thinking to try that. I don't remember having to rotate the plane of a mapped texture before, though I knew how to - perhaps I have been lucky. THANKS A ton. Now I see the simplicity of the new tool and it works great - my only suggestion to any powers that may read this, is to give a visual hint somewhere that would get an idiot like me to actually click on an axis line, and not just the texture object. Or have the axis grips visible without needing to click on an axis to see them. But perhaps I just blew past the instructions and hints that I needed - wouldn't be the first time. Thanks again, Sean
  13. SLFY

    Texture Mapping

    Still not satisfied with the images...I have exported the model file to VW'09 - used the old mapping button in the render tab which allowed me to rotate the texture plane as well as adjust its orientation. Reopened it in Vw'13 and now the attribute mapping tool works like it should. The quality of the rendering and the speed in which it renders are greatly improved from '09. If only there was a way to rotate the plane of the texture....There has to be a way to do this '13. Any help? Thanks.
  14. SLFY

    Texture Mapping

    Hi Monadoc The issue is that the texture is oriented to a x,z plane and my slab that needs the texture, is in a x,y plane. The rotation in the render tab rotates the texture within its x,z plane - it does not do the 3D rotation that is necessary to get the texture onto a x,y plane. The reason it is important to get the texture placed just right in this case is because each slab used for the table is going to be left with a natural edge and the beetle kill sap wood. So it is important that this portion of the texture be at the edge of the slab in the model. There used to be an option to adjust the texture mapping of an object in the render tab. This worked well for me, about 95% of the time, but it was apparently removed in favor of this "simplified" method. All the tutorials I have found show the use of this tool on the walls of a building. This is the orientation of the texture object when I use the attribute mapping tool. I need the texture manipulation object in the x,y plane and not in a z orientation and I have found no way to do this. So I did get my texture where I wanted it - for the most part - but I am sure, or at least I HOPE, that it did not work the way it is supposed to. By choosing to tile the texture in the render tab of the object palette, I was given the option of manipulating a singe or tiled texture in the attribute mapping tool's options. Also, at this point the actual texture appeared on my slab for the first time, but, obviously it is tiled. The texture manipulation object appears but in the x,z plane. I can slide it along the x plane line and this changes where the break in texture tiles hits on my slab - somehow. I found I can also adjust this break location by adjusting the offset distance, which is one of the few adjustments still available at this point in the render tab of the object info pallet. Before allowing the texture t be tiled, changing these offsets did nothing helpful. Since there is no button to update the rendering when using the attribute mapping tool (really?), I found I needed to switch back and forth between single and tiled in the attribute tool options to get the object to re-render to see where my manipulations put the texture. Eventually I got close, though the texture appears to be stretched or asymmetrically...or the texture is actually still in the x,z plane and is being stretched through the object like you would expect to happen in "plane" mode on the off surfaces, but beggars can't be choosers.......frustrating... I am not at all a novice to 3D renderings in VW. Been doing them for years. So I am really hoping someone can tell me where I have gone wrong here. I am assuming I am missing something very simple. Oh, another potential clue ...the "add decal" function is putting the "Decal" in the same x,z plane. Thanks for any help anyone can give...
  15. SLFY

    Texture Mapping

    I used to know how to do this. I am modeling a custom table, the top of which consists of two slabs taken from the same log. I am trying to map the texture I created of each slab to its part of the model. I have recently jumped from VW'09 to '12 and now '13. This is the first I have tried this since using the '09 version. When I a apply the non repeating texture in plane mode, I created I get a weird light color pattern on the object. I select the attribute mapping tool and find that the texture is oriented 90? (vertical) relative to the top of the table. For the life of me I cannot figure how to change this. The help text for the attribute tool says to click on the surface you want the texture to align to - yet nothing happens regardless of the working / active plane settings, etc. Any help would be much appreciated - need to have this to the client in 36 hours.... Thanks, Sean

 

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