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  1. I have found that if the 3D snap "snap to edge", is selected, it significantly slows down the application using viewports.
  2. Thanks for your help Katie, but I still haven't got the results I'm looking for. The best result so far is to select the viewport and CONVERT TO LINES command. That gets me a 2D group showing hidden lens, but then my referenced dimension and callouts get altered (i.e. loses text and arrowheads). If I can preserve the references somehow, we might have something. It would be nice to a single command or script to do all these steps before exporting.
  3. Well, where and when to you convert the objects? If you mean when you re-import the DXF file into VW, that doesn't work either. If you converting the 3D model before exporting, then obviously you don't get a hidden line drawing. What I see is a NURBS object translated to a 2D polygonal mesh. I want to see a hidden line 2D drawing that look like the original. What is even more anoying is that the exported DXF file has created a myriad of symbols including dimesions and text callouts.
  4. Katie, I think you missed DeanF's point. I know what he speaks of, because when in a viewport, arcs and circles don't get snaped by the dimension tool. What I have to do is trace an arc or circle over the model in the viewport, dimension it, then delete the temporary arc or circle. Kind of a lengthy process.
  5. Thanks for the response Katie, but I haven't had any luck with DXF either. When exporting DXF from VW then importing back into VW, the model turns into a polygonal mess. Isn't there a way to export the exact viewport rendering (i.e. hidden line) in 2D?
  6. I have just created a real nice drawing in V11 with multiple annotated viewports referenced to a 3D NURBS model layer. It's nice to look at, but now what? I need to send a 2D DWG version to a client. Is there a way to export the drawing that doesn't create polygonal mesh objects? The only way I've figured out is to export EPS to Illustrator then export again to DWG.
  7. I have a 3D model in Rhino that has dimensions viewable in 3D space. I need to import to VW to create sheets of different 3D views. Rhino doesn't export text in IGES, sooooo I exported them seperately, NURBS in IGES, and text in DWG to FormZ, where everything looks fine. But when trying to export a IGES file from FZ to VW, VW turns all text into 2D. Why? I can't get text from Rhino to VW and have it appear in 3D space. Why Oh Why?
  8. As long as we're knee deep in AutoCad lamentations... It's a bear working with VW AND Mac in a DWG and PC world. It does take some resolve, but I take comfort in knowing I can produce drawings faster than the others. But to my question; when I export to dwg (2000), my client (using A2002), tells me all the line weights look the same, regardless of zooming. I don't have a clue about AutoCAD settings and can't understand what the problem is and how to correct it. Any ideas? G
  9. I've noticed that when I run VW 9.5 on my PowerBook 800mz, that it reaaallllly sucks the battery down fast, twice as fast as normal. Is there a setting or change that would reduce this usage?
  10. Before I shell out the bucks for the upgrade from VW 9.5 to 10, is it worth trashing my present, dependable workhorse? This is on OSX too.
  11. With VW 9.0 I get an error that some component cannot be found, and with the VW 9.5 update, it bouces me back with "not a valid number".How can I get a PC number or get it to work with a PC? G
  12. I'm not sure how to tell, but I bought it for a mac. G
  13. I'd like to install the Windows version of VW on my Mac running Virtual PC (same machine with VW installed on Mac OS). I'd tried installing the 9.5 update to W'98 but could not get serial number accepted. Tried to install VW 9.0, but had an error installing. I know the license in for one platform only, but this is the same machine. Is there a workaround? Greg
  14. I start most projects by scanning in a sketch and using it as an underlay in VW to develop basic geometry. By only being able to use the bezier tool in 2D for curves is limiting, but that's what we have. I then import the plan and profiles into FZ via dwg and use those lines to derive surfaces or drive curves for nurbs surfaces. FZ has made good strides in nurbs.
  15. For some reason my prior reply wasn't posted, but as a piece of advice, I have a similar problem with my G3 with an internal ATI and PCI ATI 128 rage 16mb card. Slow redraws with VW 9.0-9.5, and other quirks with 9.5. (see prior postings) Perfomance with VW 8.5 was fine, and it looks like I'll have to live with it until the price drops on the new boxes.
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