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  1. That's somewhat I assumed, thank's for your answer! I haven't used 3d locus points yet, maybe it's time to familiarize myself a little more... As my case is more related to trussing, I might convert my frames into truss symbols and try it out.
  2. Hello folks, we use a modular wall frame system for trade fairs, simple backdrops or more advanced constructions. We have 3d symbols for every size frame. I'm wondering if it is possible to have symbols snap to each other like with the truss tools, so they will connect in the correct orientation. Thanks in advance and greetings from Germany, Sebastian
  3. That‘s what I mean. After copying the entire network the three wrappers that import symbols (which is just a shortcut to declutter for me) have the opposite input connected but still to the same wrapper which results in the bug in your screenshot.
  4. I have experienced the same, but would consider it a bug: The inputs for the wrappers that import the symbols for the cylinders (normal and corner) switch the inputs when copied.
  5. Just a quick addition regarding this: When the network is not wrapped or converted to an object node, it does exactly what I want it to do.
  6. Hi Forum, I have created a marionette network to create new symbols for our company's library. After a lot of trial and error, I am almost there but can't figure out why the offset and extruded body in the middle is still there, although it shouldn't be after the planar boolean and delete. The created frame should be hollow on the inside like this. My process for now is: Type in proper dimensions->wait for the black screen to go away->ungroup->delete inner body->create symbol. I'm sorry about it being in German, I hope that it's still understandable. Thanks in advance Sebastian BeMatrix Marionette V4.vwx


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