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  1. I’m actually waiting on VW to release an iPadOS app to buy the iPad Pro...
  2. Very cool workaround ! Thanks !!
  3. I see... thanks for the explanations !
  4. Is there any way to generally custom the hanging position titles ? Ideally, I would like to be able to do it like with lighting instrument labels. The idea is to have more than just text customisation (adding a shape around it, etc.). What would be the simplest way of doing it ?
  5. I want to create a scroller list using a worksheet. As Vectorworks already knows gel colors from numbers, I want it to automatically color the background of a row corresponding to the entered gel color. Is this possible out of the box ?
  6. Still no easy way to add a box around a text ? And with rounded corners ? Would be awesome to add this directly in a text style. I specifically want to add this to the hanging positions names in Spotlight.
  7. Trying VW2020 SP1. Great, two new issues found in the unusable Schematic View : The new Data Visualization tool won't apply colours (or whatever) to the corresponding Lighting Devices in Schematic View The 3D label of a Lighting Device won't show the text on the Schematic View (blank white rectangle) I attach my test file with the two issues. You can find a Data Visualization called LX Fixtures Types and two lighting devices on a Lighting Pipe. Good to know that my file was created in an educational version of VW. A third issue, not related to Schematic View, I had while trying all of this : big full VW crash when using the Close Active View Pane. VW20 is not ready for real-world use… Schematic View.vwx
  8. I updated to v2019 and opened a document produced on v2018. Now if I use the Export PDF command and uncheck the Rasterize PDF option, the produced document is rasterized… And if I use the Print command and then save the PDF from the macOS printing dialog, then the PDF is not rasterized. So it seems there is a problem with the Export PDF tool. Anyone has a solution ?
  9. It's possible to see the total weight on a hanging position in the Object Info palette. It would be very useful to be able to use this info in the Position Summary or in the Instrument Summary, so we can quickly check if the weight exceed the rig limit. And also an option to include in the calculation the weight of the Hanging Position itself or not.
  10. Thank you very much to have taken some of your time to help me Mark, all is resolved !
  11. Ok, so I worked a little bit more in my own file with the elements you sent me. Apparently it's the lighting instrument (ADB ACP1000) which has a problem, because with another one (tested with an ADB F101) it works well (like on your screenshot). The odd thing is that in OpenGL the light is shown, but not in Renderworks.
  12. Oh sorry, I forgot to name them. The first one (gray) is a Renderworks rendering with the group and texture of your file applied in my file. The second one is an OpenGL rendering of the same thing but with the intensity of the texture set to 90% (if I keep the intensity to 10% like in your file, then in OpenGL it's black). It's the only case where there is something approaching my needs (where I see the light through the cyc in fact). But in Renderworks the cyc is white in this case.
  13. Thank you for the quick reply ! So, I tried with your file (by copy-pasting the group and exporting the texture) and… it's even stranger. It work well in your file, however in mine in OpenGL it's just black and in Renderworks it' gray. If I set the intensity of the texture to 90%, I have something in OpenGL, but still nothing in Renderworks. I attach two screenshots to show you how it renders. Maybe there is a problem with the lighting instruments… ? Your second solution isn't suitable for me as I want to use the lights behind the cyc.
  14. Hello everyone, I have a rendering problem with Renderworks. I created a cyclorama with the Soft Goods tool and created a special texture for it, to allow it to be lit from the back. The texture settings are : Color : White 100% Reflectivity : None Transparency : Plain 99% Bump : None Cast and receive shadows Override Indirect Lighting, Emit Light and Receive Light checked. With these settings it works well with OpenGL, but with all the RenderWorks (I tried Fast, Final and Custom with different settings) modes the scrim is just black. And I can't only use OpenGL as I want to use more than 8 lighting instruments in my renderings. Anyone ?
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