Jump to content

Marissa Farrell

Marionette Maven
  • Posts

    1,474
  • Joined

  • Last visited

Posts posted by Marissa Farrell

  1. Another method, aside from Jim's, would be with the path object selected, go to Model > 3D Power Pack > Rebuild NURBS...

    You can keep the same number of vertices.

     

    Only issue I ran into was when using your profile shape as-is, the orientation is skewed following the path, but this can be remedied by either drawing your rectangle in Top/Plan or editing your Profile position after you've generated your EAP.

    • Like 2
  2. I think you will find that this isn't as easy as you're hoping.

    A camera object is considered a plug-in object, and currently I'm not aware of any exposed functions to create one.

     

    I tried using a camera as Control Geometry, but it appears that you can't activate it if you do that.

     

    For now, I hate to say that I can't see a solution to this, but I'll keep it in mind and report back if I find any promising leads.

  3. Alright, so at a first glance, the most glaring issue I'm seeing is that you're using "Point2" nodes instead of "Point3".

     

    I can work on getting a change in where that won't matter later on, but for now try using Point3 nodes with your Z set to zero (assuming that's what you want), and let me know if that works any better.

  4. 2 minutes ago, gonzalezj said:

    Hello,

     

    How does the Nurbs Curve node work in Marionette? I currently have an ordered list plugged in, a Bool to make the Nurbs Curve tool false so that it interpolates between the provided points, and a Real node with the value of 3 for the curves degrees. When i run the script I get an error with the Nurbs Curve node. Are these the incorrect inputs? Any recommendations welcome. 

     

    Thanks!

     

    Can you provide a file, if not, could you provide a screenshot of your error message?

     

    Thanks!

    • Like 1
  5. Alan, you're correct that the line of code at the top prevents you from making edits to the node until you alter/remove it  (more on altering it later...)

    This allows us internally to track changes made to the default content which we could not do before.

  6. I don't believe so. There was new functionality introduced, though I haven't worked with it enough to properly explain it, that will allow users to define parts to be textured within Marionette so that you can modify them with the OIP. I'll hopefully get a handle on that soon and put out a demonstration, and hopefully that will solve some of the issues people are facing.

  7. Hey Alan,

     

    It appears that the Get Object Count node is improperly labeled at its ports. The input should actually be a LAYER, as the node will count all of the objects on a specific layer.

     

    I think that for what you're trying to accomplish, you can use "Get List Length" from the Data Flow category.

     

    I'll be sure to update that node to be more user friendly as soon as I can.

     

    Thanks for pointing this out!

    • Like 1
  8. I haven't really gotten a final say on what state it is in, but as for the numbering not working past 9, try going through the alphabet instead of 10. so ... 7, 8, 9, A, B, C, ...

    Can't promise that will be the solution, but it may be the logic they've used on the back end secret to me.

     

    I still don't bother using it, and although I hate suggesting you don't as well, if you run into things like this the only thing we can do is wait to see if it gets accepted as a bug or not.

×
×
  • Create New...