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halfcouple

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About halfcouple

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    Journeyman

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  • Homepage
    www.artec-aachen.de
  • Location
    Germany

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  1. halfcouple

    insert symbol on working plane

    uups, got it,- it's simply the ALT-key ... ( on windows )
  2. I think there was an option that symbols can be inserted to the working plane instead of layer plane, cant find it... anyone knows ?
  3. halfcouple

    Rendering Viewport turns everything black

    Thats it ! I changed from png to jpeg for some testing reason a few days ago. When switching back everything works normal again. It seems that switching to jpeg toggels the rendering mode (on Windows). - When jpeg is active the RW Background is working in open GL and produces a black background when set to "None". - When png is active the RW Background produces a white background when set to "None", all others produce black. Bug or Feature ? 😉 Thanks much for Help! Georg
  4. halfcouple

    Rendering Viewport turns everything black

    Just did some testing, you are right, this is something else: - Although it's an Open GL Rendering, it seems to respond to the Renderworks background settig, if none is selected then it appears black. ( But it should be white ) Setting the RW Background of the VP to "HDRI white" makes the Open GL rendering appear with white background as before. Maybe this is a change in SP3 ? - I have this issue with every file and every Viewport. At first I thought is is some settings in my template file, but it is the same with a blank document. Maybe I accidently changed some VW preferences, but I can't imangine which ones. Here is a sample file: Rendering Background.vwx Maybe someone can test it with other preferences settings, so I can be shure its my settings that are wrong ?
  5. halfcouple

    Rendering Viewport turns everything black

    Today the black devil showed up again. No chance with duplicating the viewport. This is an open GL rendering. Something is definitely wrong here.
  6. halfcouple

    Custom Stair Tool- My own fault

    Progress is man's ability to complicate simplicity. Thor Heyerdahl
  7. halfcouple

    Rendering Viewport turns everything black

    No image effects applied, the problen does also occur with rendereig design layers.
  8. halfcouple

    two or more Valve nodes, which one takes presidence ??

    no problem @ IJSSEL , I love to see people being interested in my posts 🙂 meanwhile I have played around a bit, the problem seems not to be the valve node, but the mirror node. I have made a separate wrapper for YX mirroring and here the same problem appears: No effect on X-Mirroring when Y-Mirroring was done before. Next step will be to try with Flip nodes.... As soon as I find time for that. mirror.vwx
  9. halfcouple

    Rendering Viewport turns everything black

    I have the same issue with VW 19 SP 3.1. Not only with viewports but also when rendering design layers. Either changes are not acceptect, or it renders a black screen.
  10. halfcouple

    Flowcharts for Speakers

    Wow ! using VW for 15 years now, never found that tool ! Great way to make "quick&dirty" cable plans for smaller jobs...
  11. halfcouple

    Title block madness

    Can't hold me back from commenting this ( just some thoughts when I read this ) : I fear it's the opposite that is the unavoidable reality,- the computer does the drawing and we have to learn the language the machine understands. Creativity with drawing pictures is only when you use pen and paper. Don't know how others do that, but actually my projects always start with some ideas scribbled on a piece of paper. Maybe someone here starts with freehand lines in VW ? It's a crazy brave new world we are in. I fear we are the last generation that has the chance to understand what the machines do since the machines are not (yet) perfect with WYSIWYG. Later generations will only have WYSIWYG and they will belive that this is the real world.
  12. halfcouple

    two or more Valve nodes, which one takes presidence ??

    Thanks Marissa, I diddn't think this was so complicated... Just thought that I could try to use the Flip3D node plus moving the object to the correct positon afterwards, to avoid mirroring.
  13. halfcouple

    Vector addition

    got it ! Thanks :-)))
  14. I got stuck with this, maybe someone can help ? I want to create a marionette object that can be mirrored via OIP either on its x-axis, or on a center line parallel to y-axis, or both of them. The first of the two work fine, but I can't get a combination of both to work. The Valve node for mirroring the y-axis kills the x-axis Valve and vice versa. I wonder if Valve nodes are the best choice at all for this task... mirror.vwx
  15. halfcouple

    Vector addition

    Is there a node for this or do I have to make three single additions for each axis ?

 

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