Dave (or anyone else) -
I checked out your grass displacement file and it looks awesome!!
To implement it in my file, I tried first to mimic your texture's settings, and made sure my viewport had displacement mapping checked. When it didn't work, I copied the 3d polygon from your file and placed it in space in mine. When rendered in the same viewport, that 3d polygon shows correct displacement, but my ground surface (with the same texture) does not. Since my ground surface is an extrude, I tried fiddling with the map type in the extrude's OIP but to no avail. Any idea why the texture would render with displacement on one object and without on another?
Thanks!!
So excited by the prospect of attractive grass in our renderings!
Amelia
VW 2014