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martinfdc

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Posts posted by martinfdc

  1. Does anybody know if representing this wall and window situation can be done correctly in VW 2018 or 2019? I have this sort of problem all the time in VW. 

    On 6/25/2018 at 10:42 AM, LeoJ said:

    Does anyone know how to specify a cut line in a design layer so that the staircase appears to be clipped in half, as is a common form of plan presentation (image 1)

     

    And can anyone tell me why the segment of wall above the glass screen (image 2) still appears on the plan on the sheet layer (image 3) even though the cut line is below it (image 4)

     

    TIA

     

    Screen Shot 2018-06-25 at 15.32.17.png

    Screen Shot 2018-06-25 at 15.39.15.png

    Screen Shot 2018-06-25 at 15.36.15.png

    Screen Shot 2018-06-25 at 15.41.08.png

    • Like 1
  2. Hi,

     

    Would be great if the Pillar tool could accept left and right textures. 

     

    I think the Pillar tool is a superior tool when compared to the wall projection tool. The projection tool always causes issues when the projection reaches the ends of walls.

     

    The Pillar tool works great always. You can join walls from everywhere and it works.

     

    Maybe even rename the Pillar tool to Irregular Wall or something like that because thats the way it works best.

     

     

  3. Wesley,

     

    I have noticed that if you leave your Vectorworks model in axonometric view and in Open GL it works better. Because if I have it in Top/Plan after two export it simply doesn't export anything. But if I leave it in axonometric view and Open GL then I get the exports I want but they still have broken instances and some instances are deleted but the null containing the symbol still exists...

     

     

  4. Hi,

     

    I'm using the Send to Cinema 4d command and the fist time I did the export everything worked perfectly. 

     

    Now I have updated my project in Vectorworks and have wanted to Send to Cinema 4D once again. The result is terrible. The main problem is that many Instances of Vectorworks symbols are now broken and some symbols export with no texture tags.

     

    It's not possible to work this way. One needs to be able to update the Vectorworks model and send it to Cinema 4D. 

    • Like 2
  5. Hi,

     

    I'm wondering if there is a way to save a render in pixel dimensions instead of what's supported in sheet layers which are millimeters.

     

    I'd like to export a render the way you do in Cinema 4D, by telling the width and height of your rendered image in pixels...

     

    This would work if one would want to make a render that would fit snuggly to a specific 4K TV or any screen really...

     

    Hope someone can help me figuring this out.

     

    Thanks in advance.

  6. 9 minutes ago, martinfdc said:

    Hi,

     

    the walk through gamer mode does not properly work when using the new Multiple View Panes.

     

    It seems that when one is "walking" and guiding oneself with the mouse, as soon as the mouse goes over another of the view panes an error occurs. It's difficult to explain. But it's very easy to experience. Just open a document which you can gamer walkthrough, then click Multiple View Panes and in one of your view panes activate the Walkthrough Gamer Mode, you'll immediately see the problem that occurs.

     

    Hope this gets fixed soon!

     

    just so that you experience the problem quickly, please move your mouse a lot and long distances (by long distance I mean, displace your mouse in your table for a long distance) and in circles, large circles...

  7. Hi,

     

    the walk through gamer mode does not properly work when using the new Multiple View Panes.

     

    It seems that when one is "walking" and guiding oneself with the mouse, as soon as the mouse goes over another of the view panes an error occurs. It's difficult to explain. But it's very easy to experience. Just open a document which you can gamer walkthrough, then click Multiple View Panes and in one of your view panes activate the Walkthrough Gamer Mode, you'll immediately see the problem that occurs.

     

    Hope this gets fixed soon!

  8. 1 hour ago, JimW said:

    Confirmed here as well, something is different however, its definitely happening via image based textures like you have here and I'm able to replicate from scratch with an image as well, but other texture types are behaving differently/weirdly/inconsistently. Adding new info to this bug.

    Great. I'll be waiting for news!

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