martinfdc
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Posts posted by martinfdc
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Hi,
Would be great if the Pillar tool could accept left and right textures.
I think the Pillar tool is a superior tool when compared to the wall projection tool. The projection tool always causes issues when the projection reaches the ends of walls.
The Pillar tool works great always. You can join walls from everywhere and it works.
Maybe even rename the Pillar tool to Irregular Wall or something like that because thats the way it works best.
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Hope this wish list item makes it to Vectorworks 2020! Or even better if it makes it to Vectorworks 2019 in a service pack!
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I hope one can send forward windows in Vectorworks 2019 in order to have the line weight of the wall cap show.
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Wesley,
I have noticed that if you leave your Vectorworks model in axonometric view and in Open GL it works better. Because if I have it in Top/Plan after two export it simply doesn't export anything. But if I leave it in axonometric view and Open GL then I get the exports I want but they still have broken instances and some instances are deleted but the null containing the symbol still exists...
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Hi,
I'm using the Send to Cinema 4d command and the fist time I did the export everything worked perfectly.
Now I have updated my project in Vectorworks and have wanted to Send to Cinema 4D once again. The result is terrible. The main problem is that many Instances of Vectorworks symbols are now broken and some symbols export with no texture tags.
It's not possible to work this way. One needs to be able to update the Vectorworks model and send it to Cinema 4D.
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reinstalled VW and I can use foliage once again with no issues...
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Hi,
I'm wondering if there is a way to save a render in pixel dimensions instead of what's supported in sheet layers which are millimeters.
I'd like to export a render the way you do in Cinema 4D, by telling the width and height of your rendered image in pixels...
This would work if one would want to make a render that would fit snuggly to a specific 4K TV or any screen really...
Hope someone can help me figuring this out.
Thanks in advance.
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Same issue is happening to me....
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A bit late but better late than never! Many thanks to all for your replies. They have helped me a lot.
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Hi,
I would like to know what can one do in order to make renderings with Displacement Mapping finalize faster.
After I turn on displacement mapping in my renders, the calculation of indirect lighting takes forever...
Thanks in advance!
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- Popular Post
Hi,
It would be very useful that the Vectorworks camera would have a feature that allows one to make sure that all vertical lines are vertical. Similar to what a perspective correction lens does in a real camera. With this new tool we could make sure that all of our renders come out with completely vertical lines and a great perspective instead of one that is deformed. It would also make things faster as one would need to fiddle less with the camera in order to get vertical lines.
I attach a photo that makes clear what I'm talking about. I took the images from V-Ray for Cinema 4D Manual: http://vrayc4d.com/live/vrayforc4d-manual/vray-physical-camera/vray-physical-camera-examples/ V-Ray has automatic vertical tilt correction.
Hope this gets implemented!
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9 minutes ago, martinfdc said:
Hi,
the walk through gamer mode does not properly work when using the new Multiple View Panes.
It seems that when one is "walking" and guiding oneself with the mouse, as soon as the mouse goes over another of the view panes an error occurs. It's difficult to explain. But it's very easy to experience. Just open a document which you can gamer walkthrough, then click Multiple View Panes and in one of your view panes activate the Walkthrough Gamer Mode, you'll immediately see the problem that occurs.
Hope this gets fixed soon!
just so that you experience the problem quickly, please move your mouse a lot and long distances (by long distance I mean, displace your mouse in your table for a long distance) and in circles, large circles...
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Still no fix of this issue in VW2018 SP2! I hope the fix comes in SP3...
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Hi,
the walk through gamer mode does not properly work when using the new Multiple View Panes.
It seems that when one is "walking" and guiding oneself with the mouse, as soon as the mouse goes over another of the view panes an error occurs. It's difficult to explain. But it's very easy to experience. Just open a document which you can gamer walkthrough, then click Multiple View Panes and in one of your view panes activate the Walkthrough Gamer Mode, you'll immediately see the problem that occurs.
Hope this gets fixed soon!
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1 hour ago, JimW said:
Confirmed here as well, something is different however, its definitely happening via image based textures like you have here and I'm able to replicate from scratch with an image as well, but other texture types are behaving differently/weirdly/inconsistently. Adding new info to this bug.
Great. I'll be waiting for news!
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3 hours ago, JimW said:
Could you send me that example file please?
Here you have @JimW
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On 4/10/2017 at 9:47 AM, martinfdc said:
Same file upgraded to 2018. I will recreate the file in VW 2018. Will inform how it went after I test with a new file.
@JimW, I have remade the test from scratch in VW 2018 and the problem persists.
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1 hour ago, Markvl said:
You will find a few more wishes @martinfdcabout doors and windows here in the wishlist. Search them out and vote them up. We need every vote we can get.
Will do Markvl.
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14 hours ago, JimW said:
Same file upgraded to 2018 or a new test file? I was unable to replicate this after the early betas of 2018 and I didn't notice it in a few demos of displacement mapping.
Same file upgraded to 2018. I will recreate the file in VW 2018. Will inform how it went after I test with a new file.
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I totally agree with Tom Klaber. A proper workflow between Twinmotion and Vectorworks would be awesome! Archicad already has it. Why not Vectorworks!
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any news if this will be addressed soon?
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I would have liked this wishlist item to have been included in VW 2018...
Layer Cut Plane - Does it actually work?
in Architecture
Posted
Does anybody know if representing this wall and window situation can be done correctly in VW 2018 or 2019? I have this sort of problem all the time in VW.