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Posts posted by scottmoore

  1. 5 hours ago, halfcoupler said:

    Last year I worked on a project with over 100 individual drawings, each on a seperate design- and sheet layers.

    To keep control over this I grouped them by simply adding empty layers between each group. Not perfect, but it worked.

    Actually, I use blank layers to break up my list of layers. This allows you to organize anyway you would like, and if instituted in your template, will make locating layers (and saved views by the way) much simpler. 

  2. @Jesse Cogswell thanks for the input. It might be helpful if you had an understanding of what I am doing. The particular template in question is for creating stage plots for multiple artist festivals and award shows.  The template is set up for 15 artists initially called “Artist 01”, “Artist 02”, etc. for each Artist there is 


    class “Artist xx”

    sheet layer “Artist xx”

    saved view “working - Artist xx”

    saved view “print - Artist xx”

    symbol “Artist xx keyboards” and a symbol

    “Artist xx drums”


    If I could select class, sheet layer, saved view, and symbol, I could update the file in a couple of minutes. Currently it’s mostly useless for this purpose and the process is pretty tedious. I think the check scenario like one uses with “Number Fixtures” in Spotlight would be ideal in my opinion. 

    • Like 1
  3. I ran into an issue yesterday that has happened a few times before.  I am the administrator of the project file for a point of reference and have always had my working file and project file either on Google Drive or Dropbox.  I open my working file and find that I cannot do anything because apparently MY computer has everything checked out.  There is no option for an administrative release, and I am dead in the water because apparently I (or a ghost me) have everything checked out.  When this has happened before, I finally resolve to create a new revision of the project file, inform users there is now a rev _____ and we move on.  Yesterday I contacted Service Select and the representative made a point I had not considered before.  Apparently it is possible for your cloud based service (Google Drive, Dropbox) to "confuse" the project file when it is syncing and can cause it to see a second version of your file which appeared to be what I was experiencing.  As of yesterday, I've moved my working files to my personal computer(s) and leave the project file on the server.  The reality is, you are saving and committing your changes to the project file anyway, so a backup of your working file is not as crucial.  That said, I still have backups running on VWX to a folder on my computer should I need it, but none of that is getting backed up to the cloud. The project file, however, is. 


    • Like 1
  4. I think the batch Rename feature is great, but was most likely considered as a wishlist item for renaming multiple hierarchy classes at one time.  There is SO much more you could do with it with some presumably simple updates.  Of course, I don't write software so perhaps NOTHING is really all that simple.  

  5. The Batch Rename feature is nice, but could use some enhancements:


    - I think the state of the tool should remain when re-opened in a session until changed. It’s tedious to constantly select type and process each time. 

    - I would really like the type selection to be check marks instead of a drop down, as it is quite possible one might need to change the name of multiple types of objects at the same time. Case in point, I have a specific template that requires up to 20 name changes and each name change applies to a class, sheet layer, saved view and two symbols. Because the state of the tool reverts each time and you can’t select more than on type of item, It’s only useful for the symbols. It’s faster to do everything else manually. It may be faster to rename the symbols manually in fact. 

    Just my opinion. 

    • Like 2
  6. Another option is getting a silhouette online and import the image. Enact the trace bitmap tool, clean up the resulting geometry. Add a fill and then extrude by an 1” or so. Don’t forget to rotate them upright and set their feet at Z=0. The advantage is it will show up correctly regardless of rendering type. 

    bonus points by assigning the piece of extrusion to a class and set their fill color and texture by class. You can add some text or 2D geometry in plan view and then turn all that into a hybrid symbol. Now you can change the appearance of all your little silhouette people in one step by changing the class texture/color. Want them to be semi transparent? No problem. Want them to be blue?  Easy. Want them to glow?  Why not.  Want them to appear to be on fire?  Ok, but why?  

  7. On 10/5/2021 at 3:26 PM, Ghost Design Firm said:

    Thank you, I applied a texture as you suggested and that will get my by for now. 


    So if im understanding correctly, there is no way to actually project anything on the led panel symbols at this time? The reason I'm looking outside the LED Tool is because I am working on a few panel designs that don't have standard aspect ratios. 

    I often use my symbols and then add a piece of geometry in front for the image. 

    I am curious about your comment though. The LED tool is kind of ideal for custom aspect ratios. Just type in what you need. You can use the actual tile sizes or just make the display one big tile. 

    Is the issue a custom shape or perhaps curved?  

    • Like 1
  8. The advantage to Spotlight fixtures is you can focus them in the software. I am pretty sure that you cannot use ies files as a light source but may be wrong. You can define the parameters of the light object (beam, field, maximum intensity) however.  There is a new (2021) focus tool that would be really helpful for this. 

    Creating those symbols is a bit of a process but there are some tutorials regarding that. Lots of steps to follow. 

    • Like 1
  9. It depends on how many projects I am working on simultaneously!  I voted 3-5.

    Also, I try to get in the habit of creating new symbols in a blank file, then saving that to my symbol file and then importing into a project file. The blank file helps avoid mistakes and placing the new symbol into the symbol file seems to be a good workflow to avoid frustration later on. 

    Sometimes I have to open a reference file to make an update but not often. 

  10. 43 minutes ago, Safak Sari said:

    Hi everyone. We downloaded all backline files, 2020 version. But the file doesn't work in student version?  How can i solve this issue. Who can help me to solve.


    Thank you.

    Actually, when you say it doesn’t work, what about it doesn’t work?  Can you not open the file?  Will the symbols not import into a drawing?  Note that the symbols are located in a folder in the Resource Manager.   I’ve had several users that were concerned when the symbols did not simply populate the file when opened. 

    Let me know if this solved the issue for you. Otherwise, this will give me more information to try and track down a solution. 

  11. 36 minutes ago, Safak Sari said:

    Hi everyone. We downloaded all backline files, 2020 version. But the file doesn't work in student version?  How can i solve this issue. Who can help me to solve.


    Thank you.

    Actually, I have no idea. These are basic symbols with no plug-in functionality whatsoever. I’ll check with service select and see if they have any suggestions. 

  12. It sounds like textures would be the solution to most of this. Textures are simple to create and allow for a ton of flexibility. Client decides to change that shade of green? Just edit your texture. Otherwise you have to go to every wall using that color and change the fill (not cool). You could even go to the point of creating textures for each room. For instance “living room standard” “living room accent”. Even if all those colors are originally identical, (simply duplicate your textures) it would allow you to go back and change things really quickly if needed by editing the correct texture. If you decide later to add a bit of physical texture to your walls, again, this is as simple as editing your RW texture with either the image of some texture or a physical bump shader. Add some sheen for the client who insists on a semi-gloss wall?  No problem. 

    Textures can also be used for multi-colored walls. Draw out your to-scale pattern with simple polygons, colorize as necessary, take a screen shot and create your texture. (Make sure to set your texture size correctly) The only caveat is mapping it correctly to the wall. VWX can be tedious in that regard. 

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