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Nico_be

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Everything posted by Nico_be

  1. Hello, Take a look to my script, I think it does what you want https://forum.vectorworks.net/index.php?/topic/69234-convert-string-to-real-number/&do=findComment&comment=341470
  2. Version 1.0.0

    30 downloads

    Imagine: You have just received a file containing a large number of objects that need to be transformed into symbols. This typically happens when I buy a file containing objects that are not symbols after import. This tool transforms the objects that meet the chosen criteria into symbols in OIP and places them in a new folder whose name you specify. In OIP Choose : The symbol préfix; the name for the symbol folder and the criteria configuration. Very handy! Automatically convert groups V2019.vwx
  3. Yes it's true, on command it will work. Thank you!
  4. Hello, I wonder how to run the script with "Selected object" because I need to select the marionette script to run it..
  5. merci beaucoup pour votre explication. Cela m'a aidé comprendre, ça fonctionne parfaitement !
  6. Hello @DomC, There is no way to process an object list to create several symbols at once? It works with an object but as you say, not an object list. It would be handy to create symbols from groups in the file at once. Thank you for that. Nico
  7. Get bounding box is the Node that I need. Thanks!
  8. Hello, I want to get the location point of a text. I've found "Get 2D Point" node but how to use it? What is "iIndex"?
  9. @skeyshubber I found a way around the problem: Right-click on the landscape area "Edit path"... Select the polyline and in the OIP click on the last button "Inverse direction" (Inverser le sens in French). Enjoy 😉
  10. Could you send me a new file with this landcape area paste into it? I'll take a look.
  11. Okay, if it's a texture applied to a landscape area then the only solution is to uncheck "Mesh Smoothing" from the 3D Display tab in Site model Settings.
  12. If you work with a 3D polygon, you only need to reverse the direction of the polygon on the OIP .
  13. Version 1.0.0

    41 downloads

    In French : Parfois un plan de mesurage ne contient que les textes des niveaux sans aucun symbole ou point 3D. Il n'est donc pas possible de créer un terrain 3D. Ce script permet de créer pour l'ensemble des points des points 3D ayant pour valeur Z le texte lui même, sur une autre couche . In English : Sometimes a measurement plan contains only the texts of the levels without any symbol or 3D point. It is therefore not possible to create a 3D terrain. This script makes it possible to create 3D points for the set of points having the value Z the text itself, on another layer.
  14. Ok, I reply to Myself. It works with string 🙂 In attachement the file. [EDJ] Convertir textes en points 3D.vwx
  15. Hello, I've a file with lots of block text and I want to create 3Dlocus at each text. It's Ok to Get X and Y coordinates. The Z value is the text object himself. The GetString node returns a String, but I need to convert this string to Real number. Is somebody have an Idea?
  16. With 3D polygons, there is no way of adjusting the normals besides flipping them manually. The best option is going to be creating NURBS surfaces in these areas so you can have direct control over the normals direction.
  17. @mjm @Altivec After hours of research, I found that if we uncheck "smooth terrain" the texture applies well above! Could you test and send me your result?
  18. OH my God!!! Since the update to SP2, there is no longer any way to see the grass up !! I use the terrain modeler every day and the textured areas of grass grow down! Impossible to present this to the client! Could you test on your machines and give me a feedback please? Sans Titre3.vwx
  19. The latest in French : 2020 SP1.1. The proble appears for the first time I Think in 2018 Yes, sorry, i have 3Dpoly 🙂 . I've tried to reverse the normal without success....
  20. Hello, In some files, when I apply a grass texture on a polyline, the grass appears under the polyline. Not all grass texture because some of them are good. Sometimes, on my PC everything is ok and with the same file on vectorworks Cloud, it send me a pdf file with errors, see image bellow... On the image we see the "roots" of each grass. Is somebody have the same problem?
  21. Hello, Do you know a script to sort resources in folders type in one clic? Worksheets in worksheet folder, textures into texture folder etc. Have a good day! Nico
  22. Hello, I think Image props are good for long distance plants, but for details they are not so realistic. I prefer 3D plant. Of course, they increase the file size but result is far better. For the render time, it's easy to play with setting to have very beautifull images in less time. Or use the Vw Cloud! In addition, free plant are sometimes good but for some money, I've purchased some plants. For example, choose Low-poly, they are optimised with lower file size. For example : https://www.cgtrader.com/3d-models?keywords=low+plant+poly&suggested=1
  23. Hello, Maybe this one? Stone Wall.vwx
  24. Oh! Un francophone ! :-) Bonjour, Quel niveau avez-vous dans les rendus? Je peux détailler plus si nécessaire mais en gros : Télécharger les deux fichiers de cette page : https://www.textures.com/download/3dscans0392/132961 Le fichier "Albedo" qui est la couleur de l'image et le fichier "Height" qui renseigne le relief Créer une nouvelle texture renderworks. Dans le premier paramètre "couleur", choisir dans l'onglet "image" et sélectionner le premier fichier téléchargé (Albedo). Réflexion et transparence , ne rien faire. On peut peaufiner après mais dans ce cas, on ne mettra pas de réflexion ni de transparence Relief, choisir 'image" et sélectionner le second fichier (height) Dans la fenêtre relief toujours, mettre relief et parallaxe à 0 et jouer après le displacement mapping car c'est ce paramètre qui donnera le relief perceptible de la texture. La valeur s'exprime en unité du fichier. Si le fichier est en centimètre, mettre par exemple 2 signifiant "2cm entre la zone la plus basse et la zone la plus haute", des graviers dans ce cas. Laisser à moyen dans un premier temps, plus c’est élevé plus c'est réaliste mais plus le rendu prendra du temps. Sur la copie d'écran le paramètre est à "très élevé". Fermer la fenêtre relief. Important : spécifier une taille dans 'image" en bas à gauche. Soit le taille de l'image dans l'unité de dessin. dans le cas qui nous occupe, j'ai mis 50cm, qui, à vue d'oeil, est la taille de la zone de gravier. Créer un objet 3d et appliquer la texture, lancer un style de rendu dans lequel "displacement mapping" est coché, sinon nous n’aurons pas l'effet de relief recherché ici. Je joins le fichier d'exemple. N'hésitez pas si vous avez des questions. Rendu gravier test.vwx

 

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