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Jab_be

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About Jab_be

  • Rank
    Apprentice

Personal Information

  • Occupation
    Landscape designer in Belgium
  • Homepage
    www.esquissedujardin.be
  • Location
    Belgium

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  1. Hello, I'm searching a way to connect some 360°images. The idea is to open a 3D panorama and clicking on a link to another images etc. To navigate in the project. I think a need another external software to do this but wich one? Thanks!
  2. Jab_be

    Create Site Model from Mesh

    Very usefull! Thank you very much!
  3. Cool! Is it possible to attach the final file? Tkanks!
  4. Jab_be

    Random Rotation

    be careful that each selected objet will rotate! Even objets on another layer ! It gave me some surprises.. :-)
  5. Jab_be

    Automatic creation of texture from image

    Hello, Thanls for your interest ! 95% of the problem is resolved but there's still a problem : the transparency of the texture. In fact, images are all plants like the one in attachement (in original size), they all have an alpha channel wich is the transparency. Procedure : I transform all .tiff images into .png images with external software (ABIC) This is not a problem because it's only one time and automatic Then I run the scripts from DomC, see the post : After that I "Import arroway textures", from the menu command standard in VW. But..; the transparency isn't the alpha Channel... FL53_Billboard_03.tif
  6. Faster but I have to do a test to know exactly. But i Need Grasses, a garden without grasses is not a garden :-) Or I've to play with grass symbol instead of textures but it increase dramaticaly the file size, and the comfort in navigation...
  7. Wow, it's seems cool too, I'll try this with the same file to test.
  8. Yes windows only I think. I've taking a look to Keyshot, it seems less oriented "nature". As a landscape architect, I absolutely need realistic nature materials.
  9. Hello, Today, I've just begin the test of Lumion3D. In general I hate new software because I've to learn everything from scratch, too much time not enough hours in one day.. But, after 2 hours I've created som rendering image in very short time. Lumion is very intuitive. I export to collada et import it with plants, textures in Lumion, and I adapt very easily what I want, for example grass and leaves. When rendering time is about 1 hour in RW, the same scene, with more détails (fog, ray light, sun light and other param) takes about 30second in Lumion. Renderworks is a good software but in term of time, it's prehistoric... With Renderworks : 1hours and 30 minutes (If i add a spot and Fog, rendering time is about 4Hours...): Test with Lumion, Rendering time 30seconds.
  10. Jab_be

    Need advies about rendering garden

    Ok, ii's a goog Idea, I'll try This. There are so much parameters to keep in mind..
  11. Jab_be

    Creating Textures

    Hé hé, I've just post a new message on Marionette Forum about EXACTLY the same question. Did you find a solution?
  12. Hello, Do you know why it doesn't work? It creates a texture with the good prototype in the good family but no image is defined to this prototype. And a group without component is created in the drawing. File in attachement. Create texture with image on shader.vwx
  13. Jab_be

    Automatic creation of texture from image

    You are completly right Gadzooks, I manually create most of my texture and I adapt them to the projet. But Here the approach is different : I need import about 1.000 png image to create Props. Before creating prop, with Marionette, all of the image must be transformed into Texture. To do this manually will take hours! That's why i need a script to automate the process.
  14. Hello, I would like to create Renderworks texture automaticaly from images (png) located in a folder on my disk. Is it possible? I've search in the forum, i've found some post about it, but nothing works well, probably because the problem is not the same... Is there a king of scripting who could create it for me? Jab
  15. Jab_be

    Need advies about rendering garden

    Yes of course, I Know. And it's because I test a lot of rendering style to find the best for me.
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