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Laura Stone

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Posts posted by Laura Stone

  1. VW 2018 is very reluctant to pick up center/centre points.  I have to zoom right in to pick up a top, bottom, left or right center and it's really slowing me up.

     

    Is anyone else having this issue?

     

    It's all set to pick these up in the snapping palette and preferences and didn't have problems in previous versions.

     

     

  2. Have this issue in a different scenario, 2D symbols from VW 2016 containing arcs when imported keep flipping over. 

     

    Assume when the bug fix is done it will address this?

     

    In the meantime the 179.9° trick does seem to resolve it for my cricket outfields

  3. We really need to have hardscape objects with component buildup that fit to undulating contours - something like a texture bed with 3D projection beneath. Even better if the 3D component acts as a site modifier allowing true cut and fill to be calculated.

    I've just been watching Design Software Solutions' webinar and I can see that hardscape works fine if you have a very simple and straightforwardly sloped area to deal with.

    Unfortunately that's rarely the case in real life, for instance usually if fitting to existing levels at the edge of a site or an existing building the slopes are going to be in many different directions and frequently undulating. Hardscapes such as tarmac and block paving do not have to slope to even gradients and frequently don't.

    I'm being asked by clients whether I can provide BIM information on landscape buildups for some of my projects now and am having to tell them that I can only give them existing and proposed site models.

  4. I'm trying to work out what it is that allows a site model to export to IFC. I have made a simple file that exported correctly, but when I copy and paste the the site model into a new VW file nothing will induce it to export.

    I've enclosed the files as zips - it is cone new that won't export anything useful.

    Any ideas where I'm going wrong?

    Just experimenting, I actually want to export a much much bigger site model.

  5. Thanks all,

    First I tried doing the loft surface for my base shape (the original one was a curve extracted from a cone with the top lopped off). No joy.

    Then I removed the base from my array objects (they were solid additions). That did the trick with a few adjustments.

    Also tried the double hex but found it more difficult to control.

    So in conclusion must use extrudes and not solid additions.

    Laura

  6. I'm trying to get a surface array to work on a 3D surface and instead of scaling and distorting the array objects as I think it is supposed to VW 2015 is overlapping them.

    The file is too big to add so I've included a pdf

  7. OK, I've used this technique on a new set of drawings, but when I updated the reference (Architect's drawing) the viewports have a whole load of vital information missing e.g. windows and doors!

    On looking into it it the windows and doors are on new layers that the Architect has created but for some reason these new layers are not available in the viewport to switch on, despite updating the reference. Am I missing something or is this a bug?

    Laura

  8. Landscape walls are incredibly clunky at the moment. I'm trying to model an existing site and would like to use walls as kerbs (the road tool is useless for this). The survey of course has the top and bottom kerb level in the same place so not possible to model 'as is'.

    Is there not a way that a variant of landscape wall tool can be made that starts at the surface of the site model and has a certain elevation above it, with a choice of the top sloped or stepped, and in all other respects acts just like the existing retaining wall tool?

    Also would want it to be applied to the existing site model so that it wouldn't appear in a cut/fill exercise.

  9. When I use a texture bed on a site model the orientation of the texture when rendered seems completely random which looks terrible for some kinds of paving.

    Anyone know if there's a way of controlling the orientation, preferably by individual texture bed?

    Thanks

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