Laura Stone
Member-
Posts
209 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Articles
Marionette
Store
Everything posted by Laura Stone
-
Updating Curbs - Gravity can only be applied one curb at a time..?
Laura Stone replied to Hugh Chapman's question in Troubleshooting
I tried that - edited the extrude component and deleted one of the loci, but unfortunately it did't work. From memory it then added its own random second locus which was unhelpful! There's a checkbox to 'use edge modifier' so ideally that could be modified so that you could individually check boxes to use the back edge or the front edge, or both. The other thing that's frustrating is that if you've carefully set all of the kerb modifiers to the right height (e..g for an existing site where the height is uneven) if you later have to remove a vertex from the kerb it all just pops back into its default position. -
Updating Curbs - Gravity can only be applied one curb at a time..?
Laura Stone replied to Hugh Chapman's question in Troubleshooting
In this instance I had a site where I have the existing site model and had been given car park levels by the Engineer. The Client wants cut and fill. So I used the grade tool to add the Engineer's levels (I only had the base of kerb levels). You can't really use kerbs for this because their levels can only be manipulated in 3D views and you need a central level for a radius kerb. The idea was then for the top of kerb level to be added to the site model via the kerb modifier, but the problem is that the kerb modifier seems to be a '2 modifiers or none' thing, so I end up with another modifier that duplicates what I'd already done with the grades and sends my site model haywire. Ideally what we'd have is the ability to have a front of kerb OR a back of kerb modifier (or both) to be fully flexible. That way I could have had modifiers only at the back (top) of the kerb and there would have been nothing clashing with the grades. -
Updating Curbs - Gravity can only be applied one curb at a time..?
Laura Stone replied to Hugh Chapman's question in Troubleshooting
The Curb modifiers are clunky to use, if it had something like the radius grade with two levels and a rise over run in plan view I could use it like that, but you really need to be in 3D view to make it work properly. I do that for existing kerbs, but for new ones it's far easier to use the gravity button to send them to the surface of the site model. -
Updating Curbs - Gravity can only be applied one curb at a time..?
Laura Stone replied to Hugh Chapman's question in Troubleshooting
By the way this is what happens to the site model if you have a radius grade and use it to place a curb object that has modifiers - I think probably a clash of slightly different points along the curve. Workaround is to move the grade to a different layer not referenced to the site model or perhaps could get rid of the front modifier. -
Updating Curbs - Gravity can only be applied one curb at a time..?
Laura Stone replied to Hugh Chapman's question in Troubleshooting
Just checked - no -
Updating Curbs - Gravity can only be applied one curb at a time..?
Laura Stone replied to Hugh Chapman's question in Troubleshooting
Second this, just finished adjusting a site model. I have 143 curb objects and it looks like I will have to select each one individually, go to reshape, change to edit positions mode, and use the gravity button. That's at least 4 clicks per curb object. I've tried selecting them all at once but the gravity button doesn't appear. Laura -
Just trying out the new VW2026 grade tool and it is a vast improvement. Radial grades are great! A few gripes: The polygonal grade tool doesn't seem to pick up other points on the grade network. I have to place it, then move each end and back again for it to join. The ability to have a data tag for the levels is good, saves me setting my text size to 4 and then forgetting to change it back again. Can we have the same for the slope text? Every so often the radial grade decides to divide itself into 2 radial grades and in that location absolutely will not make just one. Workaround so far is to delete one, move the end point and then mess around with the radius point but for some reason that converts to a bezier so makes it a bit tricky.
-
Curb modifiers revert if curb is split
Laura Stone replied to Laura Stone's question in Troubleshooting
I've just tried deleting a vertex of the kerb - same result, the modifier immediately reverts to default Laura -
I have a drawing with an existing kerb where I had carefully set all the points on the nosing/face modifier to follow surveyed carriageway levels. I then needed to split it to make alterations. On splitting it I found that the nosing/face modifier reverted to the top of kerb level and will have to redo the whole thing. Seems like a bug, would it be possible to fix it? Laura
-
My understanding is that excavations, which are almost inevitable in a landscape project, have by far the highest carbon impact so perhaps cut and fill would need to be worked in. I think choice of materials in the landscape is almost inconsequential compared to that. Laura
-
Grass stopped rendering from blades to flat! 2025
Laura Stone replied to Cilla Cooper's question in Troubleshooting
On further investigation it does work in final quality render mode but not in shaded, even if textures are switched on. I was hoping to render a 3D poly circle and make it into a symbol, I do have basic 3D model grasses but with edges rendered they look a bit heavy. Thanks Laura -
Grass stopped rendering from blades to flat! 2025
Laura Stone replied to Cilla Cooper's question in Troubleshooting
Same issue here -
Yes thanks, just tried that out, I'll try and remember. Would be nice if it didn't happen! Laura
-
When drawing a kerb in corner vertex mode I keep getting random bezier points every now and again. Can be converted back when complete but is a bit annoying. Laura
-
Options on Curb/Kerb Insertion Points
Laura Stone posted a question in Wishlist - Feature and Content Requests
Currently, as far as I can see, a kerb has to be inserted along the front/face edge. This is very inconvenient because surveys will usually have the top of kerb level at the back of the kerb and the bottom level at the front/face edge. That means that on a site model generated from a survey the kerb will place itself with its top along the bottom level and then has to be manually adjusted. Laura -
Could we have a checkbox for curb/kerb units to follow the slope instead of stepping, a bit like the fence tool, the current configuration isn't realistic for most situations Laura
-
Thanks for that, I have tried rasterising the pdf so will see if that comes through better. I've updated my signature, it was very old! Laura
-
I've had a number of people saying that pdfs I send aren't displaying properly. They display fine for me in Adobe Acrobat or Preview (I am on Mac OS 15.4.1). Any tips on exporting from VW to avoid this issue? Screen grabs that i have been sent and my own below Thanks Laura
-
I have an issue with curbs/kerbs in plan where the 'simple' view is showing random areas of individual units, sometimes of the wrong type. I've had a look through the settings and can't work out where I'm going wrong, I know I could work with just extrudes but would prefer to see the units in 3D. File attached with two examples. Laura kerbs.vwx
-
When I have a closed run of kerb I get graphic issues in the area where it closes, see below with very simple kerb. Looks fine in 3D
-
This is still an issue/bug, any chance of a fix?
-
Have just had trouble with a couple of cropped viewports (top/plan view, external VW reference) where I coudln't snap to points on the objects contained, only to the crop poly. On removing hte crop they behave as expected. Think it may be a bug.
-
Is there a way to switch off the kerb races so that they aren't seen in plan? I've tried putting the extrude into a class that is switched off to no avail. When I ask it to draw the 'simple' kerb in 2D I get the full width of kerb and race. Ideally I'd like the races to be there in 3D but at the moment I'm having to use the workaround of deleting them altogether. Thanks
-
Now fixed in update 2
-
I am working on a project where I need to export type names to IFC. VW 2025 seems very inconsistent in the field where these should be entered to export correctly: Symbols - entered in the 'name' field in the IFC type tab Hardscapes and Landscape Areas - returns the style name Fences - returns the style name For the following object I haven't been able to find where to enter the type name: Walls Stairs Doors (may be by style name?) Is anyone able to help with these last 3? Thanks Laura
