Has anyone experienced walkthrough OpenGL animations with "white flashes" in the completed render?
These the 'flashes" are essentially un-rendered frames. They can be edited out (iMovie for me) but that leaves tell-tale skips in an otherwise fairly smooth sequence.
The only work-arounds I've been able to use so far are editing, or simply doing the render over and over until it renders correctly. The latter is why I have used the former. It's much quicker to cut the bad frames out than re-render the whole sequence. Given the schedules I'm faced with of late re-rendering really isn't practical.
Does anyone here know why this glitch happens? Are there any other work-arounds?
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Chuck Davidson
Has anyone experienced walkthrough OpenGL animations with "white flashes" in the completed render?
These the 'flashes" are essentially un-rendered frames. They can be edited out (iMovie for me) but that leaves tell-tale skips in an otherwise fairly smooth sequence.
The only work-arounds I've been able to use so far are editing, or simply doing the render over and over until it renders correctly. The latter is why I have used the former. It's much quicker to cut the bad frames out than re-render the whole sequence. Given the schedules I'm faced with of late re-rendering really isn't practical.
Does anyone here know why this glitch happens? Are there any other work-arounds?
Many thanks,
Chuck
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