Jump to content

Loft surface creates multiple objects / surface array random rotation


Recommended Posts

Hello. I'm trying to do two things. One is create a seamless NURBS surface, which is apparently very difficult to do with the shape I'm working with. I have two NURBS lines, which I can create a loft surface with, but the loft surface command breaks the surface it creates into multiple (in this case eight) pieces. After much searching, I've learned there is (apparently) no way to combine NURBS surfaces into a single surface. Is there a way I could create this shape as a single NURBS surface? Or use some little-known trick to combine them?

 

Specifically NURBS because I'd like to use the surface array tool to, well, create a surface array. Which brings me to my next question: messing around, I created a surface array with the leaf shape shown here, but VW turned my surface object all helter-skelter in space, and then I had to rotate and put it back into position. Clearly the program can figure out how to apply the surface object the way I want. Why does it need to move the surface object around to do it?

Vectorworks.jpg

  • Like 1
Link to comment
  • 4 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...