Craig Rutherford Posted February 11, 2020 Share Posted February 11, 2020 Hello. I'm trying to do two things. One is create a seamless NURBS surface, which is apparently very difficult to do with the shape I'm working with. I have two NURBS lines, which I can create a loft surface with, but the loft surface command breaks the surface it creates into multiple (in this case eight) pieces. After much searching, I've learned there is (apparently) no way to combine NURBS surfaces into a single surface. Is there a way I could create this shape as a single NURBS surface? Or use some little-known trick to combine them? Specifically NURBS because I'd like to use the surface array tool to, well, create a surface array. Which brings me to my next question: messing around, I created a surface array with the leaf shape shown here, but VW turned my surface object all helter-skelter in space, and then I had to rotate and put it back into position. Clearly the program can figure out how to apply the surface object the way I want. Why does it need to move the surface object around to do it? 1 Quote Link to comment
Benson Shaw Posted March 5, 2020 Share Posted March 5, 2020 @Craig Rutherford Sorry I did not get to this sooner. Hope you resolved it by now! Anyway, here are a couple ways to make that Bishop's Mitre surface. Not sure what's happening with your surface array. -B NURBS Tower v2020.vwx 3 Quote Link to comment
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