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Using Nurbs, maybe.


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I am trying to recreate the Sphinx's head and headress. Due to my lack of ability, I am not able to "create" it.

I've tried starting with a 3-D globe and then subtracting certain parts to create the look, but it always looks far from what it should look like.

Is using "nurbs" the answer, or should I give the whittled down object extra vector points so that I can, say, "stretch out" a nose or ears?

What is the best and least complicated way to create the head?

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Think in terms of TIN surfaces ( Triangular networks ) which straight forward to 'vertex' edit. Then convert to NURBS Surfaces which are more efficient to render. Working from complex NURBS is a pain. I use the DTM functions to achieve amazing shapes and surfaces ... modify exsiting or proposed. Of course, combining and extracting , clipping and cutting are all part of it as well. But the easiest thing to do is place a bunch of 3D Loci then connect the dots with 3D triangles then convert to NURBS.

The possiblities are endless....

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