Uwe Posted March 9, 2005 Share Posted March 9, 2005 I am trying to recreate the Sphinx's head and headress. Due to my lack of ability, I am not able to "create" it. I've tried starting with a 3-D globe and then subtracting certain parts to create the look, but it always looks far from what it should look like. Is using "nurbs" the answer, or should I give the whittled down object extra vector points so that I can, say, "stretch out" a nose or ears? What is the best and least complicated way to create the head? Quote Link to comment
islandmon Posted March 10, 2005 Share Posted March 10, 2005 Think in terms of TIN surfaces ( Triangular networks ) which straight forward to 'vertex' edit. Then convert to NURBS Surfaces which are more efficient to render. Working from complex NURBS is a pain. I use the DTM functions to achieve amazing shapes and surfaces ... modify exsiting or proposed. Of course, combining and extracting , clipping and cutting are all part of it as well. But the easiest thing to do is place a bunch of 3D Loci then connect the dots with 3D triangles then convert to NURBS. The possiblities are endless.... Quote Link to comment
Uwe Posted March 12, 2005 Author Share Posted March 12, 2005 Hey, Thanks for advice. I will have to try that next time I am working on my project. Uwe Quote Link to comment
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