I am trying to recreate the Sphinx's head and headress. Due to my lack of ability, I am not able to "create" it.
I've tried starting with a 3-D globe and then subtracting certain parts to create the look, but it always looks far from what it should look like.
Is using "nurbs" the answer, or should I give the whittled down object extra vector points so that I can, say, "stretch out" a nose or ears?
What is the best and least complicated way to create the head?