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Uwe

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  1. Hey, Thanks for advice. I will have to try that next time I am working on my project. Uwe
  2. I am trying to recreate the Sphinx's head and headress. Due to my lack of ability, I am not able to "create" it. I've tried starting with a 3-D globe and then subtracting certain parts to create the look, but it always looks far from what it should look like. Is using "nurbs" the answer, or should I give the whittled down object extra vector points so that I can, say, "stretch out" a nose or ears? What is the best and least complicated way to create the head?
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