This might be a bug (and bad practice), but when a multi-component slab is edited by a solid subtraction, "Same Fill" objects don't merge in section viewports.
The advantage of having the slab layered out of a few components is the edge profile will update with wall changes and you can just clip recesses with polys instead of solid subtractions.
So it would be good if the layered elements would still merge after a solid subtraction.
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M5d
This might be a bug (and bad practice), but when a multi-component slab is edited by a solid subtraction, "Same Fill" objects don't merge in section viewports.
The advantage of having the slab layered out of a few components is the edge profile will update with wall changes and you can just clip recesses with polys instead of solid subtractions.
So it would be good if the layered elements would still merge after a solid subtraction.
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