ionw Posted July 31, 2003 Share Posted July 31, 2003 For some instances the new wall join seems to work much better. there is at least one curiosity that I thought I saw addressed on this board regarding the new X join. Why does it break it into individual walls? In VW9 and below intersecting walls could be joined without separating them. If I was to hazard a guess why this happened I'd say it was an easy way out for programming the wallstretch/auto heal feature (very nice by the way) we talked in the office and opinions were split about 50-50 which way caused the most problems. I am curious what the NNA explanation is. Quote Link to comment
Guest Posted August 1, 2003 Share Posted August 1, 2003 The X join is new to VW 10. In the real world, you have one contiuous wall and two other walls that are 'joined' to it at the x point. Basically, instead of 2 walls, you have 3 walls in the real world - which is why one of the walls stays one piece and the other two are broken. The wall you click on first is the wall that will be broken in half. Quote Link to comment
TiTaNiuM sAMuRai Posted August 1, 2003 Share Posted August 1, 2003 But until you're finished the drawings, you don't necessarily know which wall will be constructed continuously... Quote Link to comment
Chris T Posted August 2, 2003 Share Posted August 2, 2003 I like the new wall join tools for the most part the . But the X jion should go back to the way it was in VWA9 because most of the time you have to move or change the wall. With the new way of doing things you have to delete the wall. Quote Link to comment
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