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Brick Shader Scale Issues /*** SOLVED ***/


zoomer

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My loved Brick Shader does not work as expected.

I use the Brick Shader for Diffuse Color as well as for Bump Channel.

Pity enough that I can't control the UV on Walls set by Component.

I want "Perimeter"+"use World Origin" instead of "Auto align Plane"

(Always for anything)

Can't correct that manually with Texture Tool either.

But the Bump has an Offset from the Diffuse Grid.

Both Brick Shader are set to use same Widths, all Scales set to 100%,

even Material Size is also set to Grid Spacing.

Using an additional Hatch in a different Material, you will see the Hatch

Setting and Preview. That also shows that the Hatch meets the Bump

Grid and the darker Diffuse Grid is scaled differently.

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Sorry,

everything bricky working well.

(Except for the Top of Wall as the Brick Shader/UV is 2D only)

You must not forget to subtract the Gap Size from the Brick Size to get the

overall Grid Size. And care even more if you use a different Gap Size in

Bump Channel than that in Diffuse Channel.

Errors will multiply over large buildings.

ubbthreads.php?ubb=download&Number=15281&filename=DoNotForgetGapsInGridSize.jpg

Edited by zoomer
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