This has come up before. But rather than an always on top button - It would be great if classes could be grouped into 3 different groups - top classes / normal / bottom classes.
All top classes would always appear above (in the stack) all other classes. Among top class objects - the draw order would determine the stack. If an object is 'sent to back' - it would only be sent to the back of the group - and still appear above all objects in the normal and bottom classes.
This would be the same for the normal and bottom - where stack order would be determined inside the group with normal classes always appearing above the bottom classes and below the top classes. And lastly, the bottom classes always appearing below all other classes.
The uses are obvious where notation classes would be prime candidates for top classes, and something like floor hatches being good candidate for bottom classes. I know firms that use layers for this, but it would be cleaner if you could do it at the class level.
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Tom Klaber
This has come up before. But rather than an always on top button - It would be great if classes could be grouped into 3 different groups - top classes / normal / bottom classes.
All top classes would always appear above (in the stack) all other classes. Among top class objects - the draw order would determine the stack. If an object is 'sent to back' - it would only be sent to the back of the group - and still appear above all objects in the normal and bottom classes.
This would be the same for the normal and bottom - where stack order would be determined inside the group with normal classes always appearing above the bottom classes and below the top classes. And lastly, the bottom classes always appearing below all other classes.
The uses are obvious where notation classes would be prime candidates for top classes, and something like floor hatches being good candidate for bottom classes. I know firms that use layers for this, but it would be cleaner if you could do it at the class level.
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