digitalcarbon Posted September 16, 2015 Share Posted September 16, 2015 this is an improvement apparently 2016 has "softer" black lines in the background to eliminate inky blobs the full range is shown in 2016 16 Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted September 16, 2015 Vectorworks, Inc Employee Share Posted September 16, 2015 Thank you! Previously anti-aliasing of those edges wasnt great, that part has been enhanced in addition to letting you reduce that edge line weight down to 1 instead of the default 2-3 it was before, which I think looks much better especially on highres displays. EDIT: When you get a chance, play with the LIVE ambient occlusion included in OpenGL now as well, I think it makes for a really cool visual effect in OpenGL without having to wait for Renderwork's Indirect Lighting. Quote Link to comment
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