ChrisA Posted December 19, 2014 Share Posted December 19, 2014 the glazing in some of my windows and dormers keep changing their glazing texture from clear to a wood texture. I can fix it but only temporarily. This is what happens: 1) I will render a perspective and notice some of the windows look like the have been boarded up with plywood. 2) I open the window settings/classes, the window glazing is already set to clear. 3) I re-click on the clear texture class again. 4) go back to my model, the glass is now clear again. 5) after working on the project for a while (not messing with textures) I do a perspective rendering and the same windows have a wood texture again. What the heck any ideas? Quote Link to comment
mike m oz Posted December 21, 2014 Share Posted December 21, 2014 This sounds like a Class issue. ie. The Class attributes are overriding the object settings. Have a look at the Class definition for the Glazing-Clear Class. Also have a look at the Class definition for the Windows. ie. their container Class. Quote Link to comment
ChrisA Posted December 22, 2014 Author Share Posted December 22, 2014 Hi Mike thanks for the help. so far I have not found any obvious class conflicts. c Quote Link to comment
mike m oz Posted December 23, 2014 Share Posted December 23, 2014 Chris, can you post a file containing a wall with one of the problem windows in it. Quote Link to comment
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