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3D Modeling Changes in VW 11.5


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I have been drawing boats as a leisure activity, using an old version of Maxssurf Pro and also in Vectorworks. Maxsurf is of course the better choise for creating hulls, as it is dedicated for that purpose only. But with the 3D Powerpack, Vectorworks is in fact surprisingly adept for this - even in the 10.5x. Only you got to train using Nurbs surfaces. The key to this is to create the hull with as few controll pount as possible: 4 rows of control point for the lenghth of the hull and 3-4 sets for the width of a single hullside is enough. In fact more controlpoints will only muddle the process. You start by extruding a bezier curve, convert the extrude into a nurbs surface, add contoll points bu setting the U-degree to 4 and the V degree to 2 or 3. Then you move the points one by one or by the row. The sharp bottom curve of the stem (is that the right word?) is formed by working with the 'weight' of the control points. It is certainly doable, although it can be frustrating later in the process because of unpredictable failures in the program when it comes to solid operations. A lot of work-arounds are usually called for.

With the improved iges import function, it would be more rational to create the hull in a dedicated marine design program - or in a program like Solid Thinking, where the nurbs modelling functions are miles ahead of VW - and then import the geometry into VW for creating blueprints and presentations.

Good luck

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