Ken Posted October 12, 2011 Share Posted October 12, 2011 Despite NNA's claims that wall joins are improved (in the very simplistic "what's new video"), it's still broken. Simple problems remain. How do you join this without manual hacking? [img:left]http://img231.imageshack.us/img231/4054/walljoin.jpg[/img] Quote Link to comment
Christiaan Posted October 12, 2011 Share Posted October 12, 2011 I believe more that 3 walls can still be a problem, at least when components are involved. So maybe there's still a way to sort your example out. Quote Link to comment
Ken Posted October 12, 2011 Author Share Posted October 12, 2011 My example does not involve components. Quote Link to comment
Dieter @ DWorks Posted October 12, 2011 Share Posted October 12, 2011 Despite NNA's claims that wall joins are improved (in the very simplistic "what's new video"), it's still broken. Simple problems remain. How do you join this without manual hacking? [img:left]http://img231.imageshack.us/img231/4054/walljoin.jpg[/img] That's an easy one: * First join the two vertical walls together so that their end points are at the bottom of the two horizontal walls. * Then T-join the two horizontal walls to the upper vertical wall. * Problem fixed. Quote Link to comment
Ken Posted October 13, 2011 Author Share Posted October 13, 2011 Here's another situation. Currently (in VW2010) I'm hacking it up manually and inserting a little line segment (set to a different class for visibility purposes). I cannot find an improvement in Vectorworks 2012. Quote Link to comment
Dieter @ DWorks Posted October 13, 2011 Share Posted October 13, 2011 Here's another situation. Currently (in VW2010) I'm hacking it up manually and inserting a little line segment (set to a different class for visibility purposes). I cannot find an improvement in Vectorworks 2012. You can use a column for that. Quote Link to comment
Ken Posted October 13, 2011 Author Share Posted October 13, 2011 You can use a column for that. Unfortunately, the object must be a wall object for symbol insertion with half wall breaks. Column or pillar workarounds also get too unwieldy for modifications, so I keep them to a minimum. Forum discussion note: Why don't you delete the repeat image in your quote so it's less of an eyesore? We are, afterall, experts at graphic communications in our essence, are we not? Quote Link to comment
Dieter @ DWorks Posted October 14, 2011 Share Posted October 14, 2011 Unfortunately, the object must be a wall object for symbol insertion with half wall breaks. Column or pillar workarounds also get too unwieldy for modifications, so I keep them to a minimum. You just have to use a column at the join, the rest can stay a wall. If you don't want to use columns, you can always use a symbol in one of the walls. Quote Link to comment
Ken Posted October 14, 2011 Author Share Posted October 14, 2011 ... Column or pillar workarounds... I keep them to a minimum. You just have to use a column at the join, the rest can stay a wall. If you don't want to use columns, you can always use a symbol in one of the walls. No. Like I said, I do use pillars as workarounds IN MINIMUM to avoid other problems, one of which is the appearance of seams. Why don't you answer my other post about the corner wall situation? Click this link: http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&Number=161435#Post161435 Besides, you don't seem to notice my example where I've simply hacked the wall manually and inserted a little line segment. It's a quick workaround. So you believe a pillar object is FASTER, SIMPLER, or somehow BETTER?! Quote Link to comment
Dieter @ DWorks Posted October 14, 2011 Share Posted October 14, 2011 No. Like I said, I do use pillars as workarounds IN MINIMUM to avoid other problems, one of which is the appearance of seams. Which seams? In 3D, there will be no seams where walls and pillars connect. In 2D, you can join walls to pillars with the join tool and you can hide edges of the pillars. So I don't see the problem with it. Quote Link to comment
Ken Posted October 14, 2011 Author Share Posted October 14, 2011 Which seams? In 3D, there will be no seams where walls and pillars connect. In 2D, you can join walls to pillars with the join tool and you can hide edges of the pillars. So I don't see the problem with it. This seam. Click here: http://techboard.vectorworks.net/ubbthreads.php?ubb=showthreaded&Number=161510#Post161510 Don't you love going in circles? :crazy: Quote Link to comment
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