mar schrammeyer Posted October 9, 2010 Share Posted October 9, 2010 Why the difference? I had a lot of trouble importing this texture from 2009 and then editing it because it showed completely black and not getting it right in open gl did not help Quote Link to comment
Benson Shaw Posted October 13, 2010 Share Posted October 13, 2010 In older versions, Open GL and Renderworks did not always render the same. Also VW2011 Renderworks uses the Maxon render engine. Earlier Renderworks versions used the Lightworks render engine. Could your old texture be incompatible with Maxon but still operable in Open GL? Try assigning a similar texture from the 2011 resources or creating a new texture resource in VW2011 rather than relying on the imported one. Sorry, not a real fix. -B Quote Link to comment
mar schrammeyer Posted October 13, 2010 Author Share Posted October 13, 2010 Thanks Benson, I was just extremely frustrated about the amount of time I spent on fixing that problem. Quote Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.