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Open GL & FQRW

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In older versions, Open GL and Renderworks did not always render the same.

Also VW2011 Renderworks uses the Maxon render engine. Earlier Renderworks versions used the Lightworks render engine. Could your old texture be incompatible with Maxon but still operable in Open GL?

Try assigning a similar texture from the 2011 resources or creating a new texture resource in VW2011 rather than relying on the imported one.

Sorry, not a real fix.


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