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SLVP Hidden Line Update Bug


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Is this a known bug? Or do I have something set incorrectly?

In a SLVP, hidden line doesn't update correctly when the geometry on the design layer is changed.

Both foreground and background rendering are affected.

In the attached example, the sweep at the top was of the object was edited in the design layer and the SLVP was updated.

The Open GL background render updated correctly, but the Hidden Line foreground render retains the old (pre edit) geometry. The only way to fix it that I can find is to change the render mode away from hidden line and then back again. Then updating the SLVP works.

Anyone else seeing this?

Thanks

michaelk

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