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No render in "active only" mode


jeffroyer

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This is annoying. Forgive me if there have already been posts on this one.

There used to be a mapping function in the oip in previous versions of VW which was a great way to tweak textures without rendering an entire scene. Now that function has been elimimated (WHY??!)

As a fall back, I have tried going to "Active Only" in my class setting to isolate the object I want to tweak. But in doing so, the object only renders in grey tones - not in the actual texture.

Have I missed something? Is there still a way to refine textures easily without rendering an entire scene?

thanks

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I came across this just the other day. I was only rendering in Open GL with a simple image imported as a texture onto a sphere but it wouldn't show up until I changed from "active only" to one of the "show other...." options.

What I finally discovered was that the render has some connection with the "None" class and unless "None" is turned on the render would not show correctly.

Try setting the class visiblity to one of the "show....." options but turn off the classes you don't need and leave "None" turned on.

I hope this helps.

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