jeffroyer Posted September 25, 2009 Share Posted September 25, 2009 Ok, what exactly is this and how should one use it? For instance, I have walls with a texture which is a "plain color" and the specific paint color my client is interested in using. I am trying to get the walls to reflect light better in my rendering (or more accurately may be another way of putting it) How should I employ using image reflectivity in this case? thanks in advance to you gurus... Quote Link to comment
islandmon Posted September 25, 2009 Share Posted September 25, 2009 Ambient: amount of ambient light that the object will reflect. Duffuse: brightness of directional lighting Specular: brightness of highlights. You can assign Phong to get the basic three or use Multi-layer Paint to get the full range of available options. Quote Link to comment
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