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Pivot Point


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Is there anyway to establish an objects fixed pivot point? I'm talking about something different than just grabbing the rotate tool and rotating from the start point of that tool. For example, if I am creating a 3D crane, and I have a group that makes up one arm, and a group that makes up the second arm...how do I make it so that the second arm always pivots from the end of the first arm, like a real crane would do?

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