domer1322 Posted March 13, 2008 Share Posted March 13, 2008 Is there a way to make the light source (the sun) rotate around the building along with the camera when doing a 360 degree animation ? I want to avoid a common problem... when orbiting the building, the north is always in the shade, even though I want it to be lit so that viewers can see the north face. Quote Link to comment
Pat Stanford Posted March 13, 2008 Share Posted March 13, 2008 If you put all the light sources in an invisible class, then there will be a default light coming from directly behind the camera. Pat Quote Link to comment
Kevin Posted March 13, 2008 Share Posted March 13, 2008 I prefer to Export to a Quicktime VR Object. The setup dialog allow you to choose whether the light follows the model or the camera. I find the QTVR more useful as it is like a virtual model that can be rotated at will. Once QTVR was introduced, I stopped using Orbit Animations. Quote Link to comment
domer1322 Posted March 14, 2008 Author Share Posted March 14, 2008 thanks ... useful hints indeed. With QTVR, does the light source have to come from directly behind the camera, or can I still see light that is offset (so I can see some shadows) ? Quote Link to comment
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