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orbit animation and light


domer1322

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Is there a way to make the light source (the sun) rotate around the building along with the camera when doing a 360 degree animation ? I want to avoid a common problem... when orbiting the building, the north is always in the shade, even though I want it to be lit so that viewers can see the north face.

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I prefer to Export to a Quicktime VR Object. The setup dialog allow you to choose whether the light follows the model or the camera.

I find the QTVR more useful as it is like a virtual model that can be rotated at will. Once QTVR was introduced, I stopped using Orbit Animations.

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