Jump to content

Stream or Brook


Peter Eichel

Recommended Posts

Depends on how realistic you need it. Here are some ideas:

For a pond, draw a 2d poly slightly larger than the contour defining the water level, convert to 3d poly with any fill color, add Nature Water texture from the VW library.

For a stream, tilt the poly to slope of stream. Perhaps use several polys if there are cascades or drops. Vary the texture scale, rotation and bump for the various polys.

Or make a NURBS poly with the various cascade drops (again, a bit wider than the contour for water level), and Create or Loft Surface. Apply water texture.

Or photograph a section of a real brook and import that as an image texture- rocks and all. Apply it to NURBS or flat poly surface.

-B

Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...