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modeling a flame


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Thanks! I ended up starting with a NURBS sphere, stretching it and bending it to look like a single flame... then I scaled copies of it in different sizes and placed them all around the main flame. That is an over-simplification of what I ended up doing. Would've done the fractal thing, but I was modeling from an existing plaster cast that wasn't symmetrical at all. I downloaded the file though and I'll be sure to use it in future renderings! Thanks again!

FYI: The end result of this project is to export it as a 3DS file to send to a company that will duplicate several copies of this model out of foam... replacing our current process of hand making plaster copies at $100 each.

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