nesika41 Posted September 1, 2006 Share Posted September 1, 2006 Newbie. I created a number of 3D shapes by extruding polygons. But some won't FILL. I select solid, and a color, for each object, but when I render, some are filled and some show edges only. Seems like Iused the same technique for creating each. (?) Quote Link to comment
Ray Libby Posted September 1, 2006 Share Posted September 1, 2006 Check to see if the polygon used for the extrude is closed, it may look closed but there may be a small gap somewhere. Double click on the extrude to edit the polygon. Quote Link to comment
P Retondo Posted September 1, 2006 Share Posted September 1, 2006 If the object is extruded from an unclosed polygon, you will see solid sides and unfilled ends. It's possible that you didn't succeed in making the changes to your object attributes. Click on one, make sure it is selected, and check the attributes palette. Quote Link to comment
nesika41 Posted September 1, 2006 Author Share Posted September 1, 2006 Ah, there must be gaps, but how do I find/fix them? No matter how much I zoom in, I don't SEE gaps. When I double click to get the attributes box, what am I looking for? Quote Link to comment
Gytis Posted September 1, 2006 Share Posted September 1, 2006 I don't know how from the attributes palette, but once you are editing the polygon, select it, look at the Object Info Palette, and you will see a checkbox labelled "closed". If it is checked, the problem is something else. If it is not checked, you know it is an open polygon. You may check it to close the polygon, but it may lead to unexpected results, as in an additional unexpected vertex. Then zoom, count, etc...... 1 Quote Link to comment
nesika41 Posted September 2, 2006 Author Share Posted September 2, 2006 Oh, maybe this is a VW 12 feature I don't have in VW 11. Sorry, I thought stuff like this would be common to all recent VW's. I redid all the problem polygons, and zoomed in close while creating, so I could be sure I didn't leave anything open. Still some glitches, but I just recreated, again, when necessary. Thanks for the advice, all. Quote Link to comment
Kevin Posted September 2, 2006 Share Posted September 2, 2006 Oh, maybe this is a VW 12 feature I don't have in VW 11. Sorry, I thought stuff like this would be common to all recent VW's... The OIP in both VW11 and VW12 have the checkbox for Closed. Quote Link to comment
nesika41 Posted September 2, 2006 Author Share Posted September 2, 2006 Well, for some reason (Mac OS 10.4), the Object Info box disappears when I come to Mozilla to describe what I see. The VW open page is there, just under this Mozilla page, but the Object info box disappears. However, I can assure you, there is no checkbox for closed. There is (in the shape section) Class, Move, Add vertex, Delete vertex, corner vertex, hide next edge. Nothing in data box or render. There is NO checkbox for "closed". Quote Link to comment
Ray Libby Posted September 2, 2006 Share Posted September 2, 2006 Do you have a polyline (as identified in the OIP) and not a polygon. Only a polygon has the closed check box. Quote Link to comment
nesika41 Posted September 2, 2006 Author Share Posted September 2, 2006 All the problematical objects were created with either double or single line polygon tool, w/ default "create polygons" box checked. And, again, I see no check box saying closed (or "open"?). Quote Link to comment
quigley Posted September 2, 2006 Share Posted September 2, 2006 Select the polygon(s), go Modify>Convert to Group. Now double click the group and select all the elements (lines/arcs etc) and go Modify>Compose. This will create a closed extrudable profile. You can check by selecting the composed item and giving it a fill colour. Exit the group[ and extrude. Quote Link to comment
nesika41 Posted September 2, 2006 Author Share Posted September 2, 2006 Well, thanks, but if I understand what you're saying, I would have to do this BEFORE extruding, which might be valuable for the future. But, just nw, I was looking for a fix for existing objects that won't fill. Quote Link to comment
Ray Libby Posted September 3, 2006 Share Posted September 3, 2006 Double clicking on the extrude will take you to the original (2D) object to edit. Quote Link to comment
exocubic Posted September 3, 2006 Share Posted September 3, 2006 I had this exact problem. The advice being given here is right on. But you're right - it would be nice if there was a simple tool to find the opening in your polygon. This is possible in SketchUp via a Ruby plug-in; surely Vectorscript is up to the task? Quote Link to comment
P Retondo Posted September 3, 2006 Share Posted September 3, 2006 nesika, I think some very detailed advice is needed here. 1) Select one of your extrudes that is incompletely filled. 2) Enter the object (<ctrl + [> or double click). You will now see the 2d object from which the extrude was created. If you have moved your 3d object, the 2d predecessor may not be centered on the screen, or may be off to one side and not visible. Select all (<ctrl + a>) and zoom in (<ctrl + 1>), asking the program to center the view on the selected object. 3) Select your 2d object, and look at the OIP. It should say "Polygon". Scroll down in the OIP until you see the check box "Closed." If it is not checked, close it. 4) If your 2d object (or objects) is not a polygon, that is your problem. If you have one object that is a polyline, convert it to a polygon, and check the "Closed" box. If it is more than one object, connect all the corners manually using the Connect/combine tool in dual object connect mode. Then compose the separate objects into a polygon using "Modify/Compose" tool. 4) When finished, your 2d object should have a visible fill (unless it is filled white). 1 Quote Link to comment
andrewjames Posted May 15, 2023 Share Posted May 15, 2023 Thank you ! the check box got me out of trouble Quote Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.