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Viewport Class Color Not Altering Color of Light Source


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Hi

 

I am trying to render a scene using custom lighting symbols and have the color of the output react to the viewport class color set.

 

I have created some custom fixtures and have a lens in one separate class and the light source in another. When i change the color of the viewport classes to be different than the classes of the main file, only the lens class actually changes color in the render, and not the light sources. The sources are the same color as the main class color, and not the viewport class color. 

 

I have the light source in the 3D model set as style solid fill and color to class style. The lens has a texture with color set to "object attribute".

 

Is there a setting somewhere that needs to be changed in order for the viewport class to set the of the light source? Or is there another problem?

Edited by APadget
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  • Vectorworks, Inc Employee

Can you post a screenshot and a sample file please? What do you mean by "light source?" The lens is usually considered the light source for VW lighting fixtures vs. the actual lamp or LED engine, though the light source point is inside the light. Are you speaking about the beam of light? Or the results of where the light beam is hitting the stage? Or, the beam of light traveling through the air?
These are usually controlled by the gel color listed for each light, and that might be overriding your class setting.

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Sorry for the confusion.

 

I meant that the beam of light traveling through the air coming from the custom spot light source placed in the 3D model is not changing color as expected. Workflow shown in this Vectorworks University video (37 minutes in). I am not using the actual light source in that comes with the lighting symbol.

 

In this file, the viewport R1 and R1 Test has set classes Lighting-Source-MH7 to burgunder but it renders as blue and Lighting-Source-PXL is set to blue but renders as orange.

 

Clarion Generell Rigg 1.vwx

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  • Vectorworks, Inc Employee
On 2/28/2024 at 9:25 AM, APadget said:

custom spot light source placed in the 3D model is not changing color as expected

It's not your symbol.
This is working in viewports set to shaded mode. But not in final-quality render mode. It's a bug that I've just reported. To test, I made a file with only a light bulb object and played with the viewport settings. The viewport set to FQ render mode refused to see the class override. 
image.png

 

You're welcome to play if you'd like. Final Quality RW fails class color override.vwx

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