Hi
I am trying to render a scene using custom lighting symbols and have the color of the output react to the viewport class color set.
I have created some custom fixtures and have a lens in one separate class and the light source in another. When i change the color of the viewport classes to be different than the classes of the main file, only the lens class actually changes color in the render, and not the light sources. The sources are the same color as the main class color, and not the viewport class color.
I have the light source in the 3D model set as style solid fill and color to class style. The lens has a texture with color set to "object attribute".
Is there a setting somewhere that needs to be changed in order for the viewport class to set the of the light source? Or is there another problem?