islandmon Posted May 27, 2005 Share Posted May 27, 2005 Imported images are static. Use the Resource Browser to create a new texture resource based on the Photoshop image. Then apply that texture to 3D objects . Or Create a new image and apply that image to 2d polygons. Quote Link to comment
Lynda Posted May 28, 2005 Author Share Posted May 28, 2005 I have imported a photoshop image into a layer. It appears in colour fine. I link layers and using both open gl and renderworks the bitmap image does not show. How can i get it to show as part of my rendered image please? I have not created the image using renderworks - which is the only reference I can find in the 'help'. Help! Quote Link to comment
Lynda Posted May 28, 2005 Author Share Posted May 28, 2005 Thanks, I have looked at both of these but am struggling with the scale of the image. I exported the lines from VW to Photoshop. Created my image and then saved as a bmp. So I thought the image would be the correct size. However, the size seems very random in create texture and instead of being 1:1 it now has to be repeatd numerous times to fit the image. It has even rotated. I've tried changing the attributes but can't get my head arround the method of scaling at all. Applying the image to a 2d poly results in the image being 4 up and I can't see how to adjust this. Thanks for your help anyway. Quote Link to comment
Lynda Posted May 28, 2005 Author Share Posted May 28, 2005 I've solved it! Mpa an image onto a 2d poly and use the mapping tool to change the size. I knew it must be possible! Quote Link to comment
islandmon Posted June 7, 2005 Share Posted June 7, 2005 Yes those NNA folk have figured it out and the Image Mapping is one of the programs true blessings to users. Although, sometimes it may be difficult to get the image to map properly one the first or second try. Image mapping offers tremendous economy, flexibility and power. Quote Link to comment
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