RickBern Posted August 20, 2004 Share Posted August 20, 2004 The list of available bumps is a little light in Rworks. The addition of a grid shader to the bump maps would make specifying tiles a lot easier. While we're on the subject the fact that one can only scale the texture proportionally when mapping makes it much more difficult than need be to correctly specify the size of a tile or other texture. The implementation of lightworks in formZ allows textures to be scaled assymetrically and is invaluable for tiles and for applying wood veneers to items so that one gets the look of full veneer leaves on table tops etc. Thanks for the attention Rick Quote Link to comment
Vectorworks, Inc Employee Dave Donley Posted August 21, 2004 Vectorworks, Inc Employee Share Posted August 21, 2004 Hello RickBern: The Wrapped Leather Bump shader do square tiles, if you set the Irregularity to 0. (Maybe also the set the Curve Detail to 0, I can't remember offhand). Quote Link to comment
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