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I regularly need to bring a shape from Illustrator into Vectorworks, and I hate redrawing things. I thought it would be helpful to explain the whole thing here so others can comment, or to see if other folks have different methods. VWX interprets vertices totally differently then Adobe Illustrator. 75 vertices in the adobe world becomes 305 points in Vectorworks. Massive bloat. In illustrator, make sure your path is/are as simple as possible. Similarly to Vectorworks, there's an Object-->Path-->Simplify function. If you hope to do anything with those objects in VWX, make sure your paths are closed (I.e., "joined" in Illustrator) Save the illustrator file as an AI just to be safe (if you haven't already) File-->Export As-->DXF default settings are fine Set up a scratch VWX file so you're not importing garbage into your VERY IMPORTANT PROJECT. In VWX, File-->Import-->Import Single DXF default settings are fine Cool ! Now you have your object and it comes in as a polyline. Make sure it's "closed." If for some reason you get overlapping paths, you can try to repair it using this method You can also use the paint bucket tool (2D polygon) to fill in the shape if it came in all junky. Sometimes this results in less vertices. Sometimes it doesn't. Scale it to the appropriate size. Congratulations!!!!
Hello, I'm looking for some hits how to solve the following problem. I want to create a script that converts base curve (any Nurbs in 3D, green curve in the picture) into zigzag line around it, but on the same plane (red curve in the picture). I thought it might work in following steps: Base curve (green) -> Offest on both side -> divide curves into same number of points -> sorting points -> creating nurbs Curve based on sorted list But this fails on sorting step. I had other idea, using vectors: base curve (green) -> points on curve -> Perpendicular Vectors from these points -> every 2nd Vector turn -180deg -> move point along vectors in both directions -> creating nurbs Curve based on moved points But I don't know how to create adequate Vectors in 3D. I will most grateful for any help/hints how to solve this.