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Found 4 results

  1. Apologies for the double post. I had posted this in entertainment but I should have posted it here instead. Hi all, for the life of me I can't figure out why lit fog is not working for me. - Background has lit fog engaged at 20% with smooth consistency - Background is assigned to the Render Style set for Redshift type - indirect lighting set as exterior 1 bounce for faster test renders - Lighting is set as Ambient Lighting 5% - Ambient occlusion on at 50% strength at 4' - shadows are engaged - textures are engaged - colors are engaged - denoise and camera effects not turned on - all of my lights right now are Spotlight objects - via the Edit Light menu - lights are all set to cast shadows, lights all set for soft shadows, lights all set for lit fog, not using emitter but just using the regular brightness, falloff set to smooth I can see the beams in the fog in OpenGL but they won't render in Redshift. I am at a total loss, but I must be doing something wrong somewhere. Thoughts? Thanks all.
  2. Hi ! I’m trying to use Redshift, because there are so much improvements with the last versions, that is starting to be really great. I’ve got one big issue : the metallic textures. I don’t manage to make the metallic textures working with redshift. The preview in the "edit texture" window is so much different with how it is rendered . With Renderworks it is OK, bus the redshift, it looks like a mate painting. Did I miss something ? Is there a way to make a metallic texture with Redshift ? VW-Redshift metal comparisons.vwx
  3. I tried to create a custom Redshift render style today, but was greeted with an error message that said my machine did not support Redshift. I am trying to figure out where I fall short. While I am certain that there are people out there with nicer machines than mine, mine is still pretty powerful. I think it should handle this without trouble, and if not should still work for CPU powered Redshift. Instead it says it will create the style as a Realistic style. I went to the Redshift FAQ in the forum here to try to figure it out and i should be fine. I am above all the recommended requirements. it recommends 16GB Ram; I have 128 it recommends i7 or xeon equivalent at 3.0GHz or higher; I have a Xeon W-11855M at 3.2GHz it recommends an NVIDIA GPU with CUDA compute capability of 7.0 or higher and 8GB of VRAM; I have an NVIDIA RTX A5000 (mobile) with CUDA compute capability of 8.6 and 16GB of VRAM. Are there other requirements I am just not finding or is there just a setting I need to toggle somewhere to enable Redshift?
  4. As a test I rendered a SLVP of a Renderworks Camera in both Redshift Exterior Fast and Renderworks, not changing any materials, only changing the Background Render style, and the windows in the Redshift version show much more refraction than in the Renderworks version. The roof beams are shown accurately in the Renderworks version, but in the Redshift version they have an unrealistic amount of refraction. The windows are standard Window PIOs. (Note: to make sure it wasn't due to some low quality setting on the Redshift Exterior Fast, I also ran a Redshift Exterior Final version and got the same inaccurate results, just muuch more slooowly).
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