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Showing results for tags 'points'.
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Hello everyone I'm looking for a way to find the intersection and the ring around the object. After a few tries with Poly 3D and Nurbs I am now asking you. Do you have a solution? Thank you for your help Ring.vwx
- 3 replies
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- marionette
- points
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I wrote a script that creates a grid of rectangles (to be a column grid) based on points a set distance away from each other within a polyline boundary. How can I rotate the grid so that rather than the rectangles being rotated relative to the world XY, the GRID is rotated to align with the polyline (i.e., the grid's rotation is the same as the polyline, so the rectangles are rotated 0deg relative to the polyline). Part 1 is the script as it stands and Part 2 is the script when it's run.
- 1 reply
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- rotate
- marionette
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Is there an easy way to smooth my site model without losing too much accuracy? I have little jaggy bits showing in my OpenGL render everywhere between my stake points, as per images! Affecting some contours too.
- 6 replies
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- site design
- site model
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