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Luis M Ruiz

Vectorworks, Inc Employee
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Posts posted by Luis M Ruiz

  1. On 8/1/2019 at 5:32 PM, James H. said:

    Quick questions: were you able to generate the lens flares on the orange wall nodes in vectorworks natively or was this done in post?

    When it is a static rendering, I can go two routes: 1- add some 2d png images over viewports or 2- add some flares in Photoshop. For panoramas, bloom effect helps but I wanted a little more pop on some of those light, so a little post-production helped to get me there.

    • Like 1

  2. 3 hours ago, jeff.kisko said:

    Can't wait to watch this one later when I can get through the full tutorial.   Almost all of my renderings are interior exhibit or event renderings.    I keep pushing the models back into Rhino/vray for rendering, but ideally would keep everything in one system.



    Hello Jeff.Kisko

    From the knowledge of that webinar, you'll be able to get better interior renderings from Renderworks. Here is a sample project:



    • Like 2

  3. @John Erren Hi John. Creating renderings is always a balance between viewport size, sheet resolution and settings. For example, if you have a sheet 36"x24", 300dpi and viewport at best quality, including displacement mapping, it'll take a long, long time to process.


    If you are just in the process of previewing your renderings, trade size and quality for speed. Perhaps reducing those renderings to 17"x11"  at 72dpi and make use of Custom Renderworks, most of them at low quality including 1 reflection.


    Once you are super happy with the quality, go high on Custom Renderworks and increase your sheet res to 300dpi. Some settings are different in case of interiors. Post a pict of what you are trying to create and I may have a similar file you can take a look at in terms of settings.

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  4. I tested the output and for this single sheet with all those views at 300dpi res. PDF jumped to 6mb, 18mb if increased at 600dpi. 

    Then again, That same high res pdf got exported again as a jpg for the client to see and it went down to 4.2mb and the quality was excellent (but included no vector lines)

    I think it is always a balance of the final intent vs quality vs size.

    • Like 1

  5. @Charlie Winter Thank you for sharing the file. I did some tests and I found a few things that can help the rendering:


    • Sheet resolution was set to default 72dpi. Ok for preview but for finals go up to 300dpi min. That takes away the graininess and makes the carpet and walls look sharper.
    • There was no light source (sun object for example) always create one even if this one is off.
    • That light source can be set to smooth       shadows or sharp depending on the effect you are going after.
    • I think for the look you were going after there was no need for hdri background
    • Increase the resolution of some of those light settings,
    • Once you are done with previewing the viewport, uncheck full screen, that'll make the rendering go faster.
    • For quick testing of textures, try artistic cartoon other than OpenGL
    • Add some ambient occlusion, helps to create some volume.


    I hope these tips may help.


    rendering at 600dpi.jpg

    Screen Shot 2019-03-18 at 10.31.55 AM.png

    Screen Shot 2019-03-18 at 10.31.46 AM.png


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