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rb-arch

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Posts posted by rb-arch

  1. 13 minutes ago, Matt Panzer said:

     

    You mean you want the dimensions to automatically display in all viewports when you place them in the design layer?

     

     

    I'm not seeing this.  Could you send me the file privately?

     

     

    This is by design and allows you to easily adjust their extents by changing the crop size.  However, you can also select the grid lines and reshape them where you wish and they'll no longer be constrained to the crop.

    Dropbox link above

  2. 17 minutes ago, Mark Aceto said:

     

    I just tested this with a side elevation view (not a section viewport) in my "test drive" model, and it work fine. The only weird behavior was the the bounding edges (top and bottom) of the grid lines/bubbles moved/constrained to the extents/edges of the crop.

     

    Screen Shot 2020-09-23 at 12.15.42 PM.png

    see here:

    https://www.dropbox.com/s/480hdc8xjt881gm/Screen Recording 2020-09-23 at 12.33.35 PM.mov?dl=0

     

     

  3. 4 hours ago, TomKen said:

    3d improved Grid Tool,  hope there are more tools like that.    I always work from a 3d BIM model.   But in the end I need to produce construction documents.    I've wasted hours of time putting Grid lines on Section and Elevation Viewports so this will be a big time saver for me.  Hope it will work for Section markers as well.

    👆

     

    This.  

     

    Anyone who's trying to use the model to generate 2D drawings will appreciate a built in 2D viewport grid generating tool.  

  4. 1 minute ago, Boh said:

    Thanks @rb-arch

    Do you retain the same preferences when you are not using project sharing?

     

    As you don't have any backup files what do you do if a file not only crashes but gets corrupted? Or has this not happened?

     

    We do keep the same settings and if we get a corruption we get a back up from the server or time machine from the workstation.  Those are rare for us though.

    • Like 1
  5. 12 hours ago, Boh said:

    I am wondering if there been any improvement in best practice for retrieving work from backup files for project sharing since this was last responded to?

     

    What is the current best practice? We are now using vw2019 and we still seem to have the issue of trying to retrieve stuff from backup files. We would appreciated any info. 

     

    Would upgrading to vw2020 make any difference?

     

    Thanks in advance.

    Retrieving data from a backup was never really practical in a real workflow - for us anyway.  We now set our autosave to overwrite the original file every 50 operations.  This way the shared file is the correct one, and at worst you're out 50 operations.  Nothing else worked for us, reliably.  I'm not sure what the VW engineers think about this, but that's what we do.  As stated above, and to them directly, trying to retrieve work from a back up when you're hoping all over a building is impossible. 

  6. 18 minutes ago, rDesign said:

     

    From THIS other thread @JuanP said that Vw is "working with Epic Games to connect Vectorworks with Unreal Studio, Twinmotion, and any other Unreal-based applications.  Ready for the 2021 cycle."

     

    I was told, directly by VW, that the timeline is out of their hands unlike other live links - it is on Epic Games.  I think VW should apply some pressure, but the person I spoke to said the community speaking up wouldn't hurt.

    • Like 1
  7. 12 hours ago, Diego-Resuelvectorworks said:

    Twinmotion has a web page with a roadmap of updates and the direct link for Vectorworks doesn't appear anywhere 
    https://portal.productboard.com/7pu88c9kpmqtzt8hwg6arujh/tabs/5-in-progress 

     

    Senior staff at VW have told me it is up to TM - VW is not the bottle neck.  Either way, Mac users continue to be under served.  I'm pretty much used to it at this point.

    • Like 1
    • Sad 1
  8. 44 minutes ago, milezee said:

    @chaz it's not quite stable enough for me to trust on project work, it needs optimising a little more, some of the instability bugs ironing out, it does have a lot of promise to be a great visualisation tool once these initial bugs are sorted 👍

     

    We've jumped right in.  Even with the flaws it is better than anything else we've found for the Mac that isn't too heavy for our needs (like Cinema 4D).  We've experimented with Replace Material versus Apply Material to Object. 

     

    The software itself seems pretty stable to us.  

  9. 22 hours ago, Mark Aceto said:

     

    Does that mean you:

    • Exported from VW as C4D, and then imported into TM?
    • Exported from VW as C4D, imported into Cinema (the app), and then somehow "transferred" to TM?

    First one, we don't have C4D - it is way to heavy for what we need.  The more we refresh the C4D file, the slower it seems to get.  We're trying to confirm that, and a live link is still preferred in our minds to avoid the middle ground software.  TM still seems to be a bit limited in texture mapping, but again we're still learning it.  We don't really rely on the VW texture and apply our own, or make our own, in TM.

     

    It would be nice to see the VW Mac users get some attention for a change with this link.  

    • Like 1
  10. e2.jpg?format=2500w

     

     

     

    So I'm due to renew my workstation VSS subscription today.  It is only worth it to me if it includes the Twinmotion live link, so it better be available for VW 2021!  Above is a rendering we made in TM with no real post production.  We used Cinema 4D as the transfer software.  It worked okay, but got slower every time we did a .c4d refresh.  

    • Like 2
  11. This is the problem, I'm due to renew my subscription today and yet we have a current release of software with a broken progress bar and viewport settings that seem to change themselves randomly based on your graphic card setting - and yet we're to re-up for 2021.  

    • Like 1
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