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M5d

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Posts posted by M5d

  1. Yes, it's highly dysfunctional. I'll add to your list that it can also cause Vectorworks to crash, but there does not seem to be a particular set of circumstances that cause it to do so, just repeated use. After a crash and restart, it will usually work again on the offending object / texture.  

  2. Hi Pat 

     

    Yeah, I was dreaming, not completely though. I watched a tutorial some time ago on recording the location of objects within a drawing, which I thought was in the service select library, but I cannot find it. There's the location (LOC) criteria, which oddly doesn't show up in Help, and the recently added criteria GetSpaceNameForObj, which I'll experiment with. But you're right, Records are always inert and scripts, I suspect, would be getting overcomplicated. 

  3. This might be a bug (and bad practice), but when a multi-component slab is edited by a solid subtraction, "Same Fill" objects don't merge in section viewports. 

     

    The advantage of having the slab layered out of a few components is the edge profile will update with wall changes and you can just clip recesses with polys instead of solid subtractions. 

     

    So it would be good if the layered elements would still merge after a solid subtraction.

     

    Merge Fills.png

  4. On 5/9/2018 at 9:42 AM, Matt Overton said:

    There are many tools that have these sorts of slooooowwww downs. It could be something fundamentally wrong with PIO system for more complex objects. Either way need attention. 

     

    Yes, this is one of those perennial oddities in Vectorworks that never seems to get addressed. Long pauses can be caused by things as simple as a change of Text sent throughout your title blocks.  

     

    It's as though there's a rickety "Bridge of Death" and Keeper grilling each bit of PIO code single file, before it gets to cross into the CPU

     

  5. Previous versions set Database Sub-Row heights to the Header Row's height by default, in 2018 the Sub-Rows default to Auto Fit regardless of the Header's setting, which results in image cells creating variable, uneven worksheets.  It's a minor irritation I know, but if you like to maintain consistent appearances, Worksheets now require editing every time they're introduced or changed. 

     

    Worksheet Database Sub-Row heights can now be set individually, which adds flexibility, but I'd like an option to return the previous default behaviour, such as the check box indicated below.

     

    975215450_SetSub-RowHeights.thumb.png.97a8ee92a93606313a048e451039894c.png

     

    • Like 1
  6. Bump, I'd like to report this as a bug of sorts, but it's not. Worksheet Database Sub-Row heights can be set individually now, which adds flexibility, except with the drawback that the previous default behaviour has been lost. Maybe this should be moved to the Wishlist as a request for some way to restore the previous behaviour? (See below.) Otherwise many Worksheets will have to be edited every time they're introduced into a drawing.   

     

    5adbe6ebdbaa0_ScreenShot2018-04-22at11_34_41am.thumb.png.3c7f9443023f91a362a8e3a08bbcceb7.png

     

  7. Just started setting up 2018, when I import my saved / formatted Worksheets the Database Sub-Rows are reverting to Auto Fit on import, which makes the row heights unpredictable and inconsistent. I've tried re-saving the Worksheets but the Sub-Rows will not stick or stay set to the Database Header Row, is there a way to "re-lock" the Sub-Row Heights to the Header Row?

  8. I thought this would be easy (and it probably is), but I can't see it. Detailing steelwork, base plates and cleats etc. with extrudes, how do you call up the thickness or depth of the extrude in a worksheet?

     

    WIDTH and HEIGHT gets you X and Y in the image below:  

     

    5a9de876f2e1e_ObjectInfo.thumb.png.0a59756b6b136661b45a4916e30606af.png

     

    Also, if anyone has any know-how or experience in detailing and listing steelwork parts, I'd like to know how you do it . . .

  9. Teardown.

     

    Their comments on RAM upgrades:  

     

    “That being said, with consideration to the relatively limited trade-in value of the lowest base 32GB option, the current cost of a full 64GB or 128GB kit and the labor involved with the upgrade – we currently recommend purchasing an iMac Pro with the amount of memory you believe will be needed. While it is huge benefit to have the option in the future, at present the financial benefit is relatively small vs. the factory cost differences to upgrade from that base 32GB. Over time this difference will likely grow and a real benefit will come to be, but for now we do feel the knowledge that an upgrade is possible is of more benefit than choosing to upgrade aftermarket at this time.”

  10. 1 hour ago, willofmaine said:

     

    Oh, excellent, thanks for the link!  Looks like there's even the possibility of less expensive third-party RAM, as well.  For future use, I've been having trouble convincing myself to go with the 32 GB, but, this sure will make that easier! 

     

    It's good to know that the option will exists, but what it costs, I assume, is going to depending on how Apple originally fills the slots and whether the existing RAM will form part of any exchange.

     

    Once the iMac Pro is out the door, Apple stores will probably be able to give a set answer on the upgrades, hopefully going from 32 to 64GB, will simply mean adding two new modules into empty slots.      

  11. 3 hours ago, willofmaine said:

    Okay, that's very helpful.  I'm hung up on the RAM because, historically, upgrading the RAM is pretty much the only thing I've ever done with my computers (hardware-wise) and, given Apple's increasing aversion to upgradable hardware (I wonder why??...), I just don't want to be kicking myself down the road for not having enough RAM.  But it sounds like 32 GB should be more than enough for quite a while....

     

    The iMac Pro's RAM will be upgradable, just not easily.

     

    3 hours ago, JimW said:

    Ah, I misread it my apologies. Machines that only have 4GB of RAM on them idle with much lower values. If your machine has 64GB, then the OS knows it can freely take the same percentage of RAM (not a flat value) without affecting performance. Nothing wrong here. I had thought you had 8GB of RAM total and 6GB were in use at idle.

     

    Good to know in terms of value, I had thought extra RAM could potentially go unused, but it makes more sense from this perspective. 

  12. 6 hours ago, willofmaine said:

    If given a choice between 64GB of RAM and 1TB of storage, or 32GB of RAM and 2TB of storage, which might be preferable?  The extra storage would be nice, but, not at the expense of RAM, but it seems RAM is always an issues, especially as computers age.  I guess the question is, really, will Vectorworks & Renderworks even use more than 32GB of RAM, now or in the foreseeable future?   (I don't run any other demanding software)

     

    I'm curious about the value of exceeding 32GB of RAM also. And with very fast SSD's in the mix, are the potential benefits of additional RAM less significant?       

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