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Markus Barrera-Kolb

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  1. Markus Barrera-Kolb

    DSelectAll not working in 2019?

    Thanks, Julian – don't quite know how I've used VW for over 10 years without knowing that! Now I can forget all about that silly script... Cheers, Markus
  2. Markus Barrera-Kolb

    DSelectAll not working in 2019?

    I've been using a simple script for years now to de-select all objects, which is particularly useful when I'm zoomed in or working in 3D with no empty space to click on in order to de-select objects (works nicely with a <shift><cmd><A> keyboard shortcut). However, this script no longer works for me in 2019. I've tried re-compiling it, double-checked that the DselectAll VS function still exists, and re-assigned it in my workspace, but it still doesn't work. Any pointers? Thanks... Cheers, Markus PROCEDURE DeselectAll; BEGIN DSelectAll; END; RUN (DeselectAll); Deselect All.vsm
  3. Markus Barrera-Kolb

    trouble with script to set perspective view & OpenGL

    Thanks Raymond - looks like a restart did it! Odd enough, given that I'd already restarted it prior, but I guess you never know... Cheers, Markus
  4. I'd been using a script with VW2017 and VW2018 that set the view to normal perspective and the render mode to OpenGL, in part because I'd found that if you activated the flyover tool while inside a group, the default view and render mode were ignored, and also because there's a small lag before you can use the SpaceNavigator 3D mouse after activating the flyover tool. The script worked great in '17 and '18, but now I'm getting this error with it in VW2019: Error on line=3: PERSPECTIVEOPENGL DOMENUTEXTBYNAME – Menu cannot be found. Projection. Here's the script: PROCEDURE PerspectiveOpenGL; BEGIN DoMenuTextByName('Projection',5); DoMenuTextByName('OpenGL Render Chunk',1); SetPref (1320,False); SetPrefReal (127,6.0); END; RUN (PerspectiveOpenGL); Any help is appreciated – thanks! Cheers, Markus Perspective+OpenGL.vsm
  5. It looks like collinear (colinear?) constraints only act on the centerline of wall objects. Given that one of Vectorworks' weak points, IMHO, is the difficulty in keeping multi-story building envelopes aligned – who here hasn't spent way too much time chasing down those horizontal lines between walls that somehow just won't stack perfectly? – it would be great to be able to apply the collinear constraint to walls based on specific wall components, rather than just the wall centerline. If all exterior wall types were exactly the same this wouldn't be an issue, but the fact is that almost every project has at least a foundation wall type and an above-grade wall type, if not more, and these are usually different thicknesses. This feature would allow you to make sure that, for example, the exterior face of the concrete foundation wall would always align with the face of stud above...
  6. Tom – totally agree with you. Without being able to have a single overview of the issue data where one can also edit & amend it, the system is just too unwieldy and cumbersome. And this should be completely separate from the title block and data field setup. Again, we're now using our own sheet-specific record fields for our issue data so we can manage it all using a worksheet – see attached. Works well for us, but it's regrettable that we don't get something like this 'out of the box'. Cheers, Markus
  7. Markus Barrera-Kolb

    Issues with Active Document / Window Selection

    I've encountered this as well, with the added gem of, on several occasions, having VW suddenly undo multiple drawings steps without the ability to redo them. Each time after this has happened I then noticed that the information displayed in the OIP referred to the other open project. Cheers, Markus
  8. Markus Barrera-Kolb

    Date in Title Block

    We're still using the Data Stamp (Dims/Notes tool set) within the title block definition (Layout) for this – seems to work OK. Cheers, Markus
  9. Markus Barrera-Kolb

    Surface Hatches not aligning with Renderworks Textures

    ...I can't imagine that the intent is for surface hatches to only align with their respective textures when in Top/Plan view rather than in a 3D view, or am I misunderstanding? Here's the file with an extrude I just created in Top/Plan view, with no H or V offset, and the hatch still doesn't align with the texture, regardless of the map type. I think this whole feature is either buggy as all get-out or insanely difficult to use correctly. Wish it'd get fixed! surface hatch alignment 2.vwx
  10. Markus Barrera-Kolb

    Surface Hatches not aligning with Renderworks Textures

    Thanks Alan, I've done that, and I often get misaligned surface hatches regardless of whether the mapping is set to auto or not. In the attached file, for example, it's set to Auto-Align Plane, but the Texture and Surface Hatch still don't align when you switch between OpenGL and Hidden Line rendering (let me know if you get a different result with it)...
  11. Is anyone else regularly having trouble getting Surface Hatches to align with the Renderworks Textures they're assigned to, in spite of them aligning perfectly within the definition? I'm getting all sorts of different results based on the object type (parametric, e.g. walls, generic solids, extrusions, etc.) and the Map Type (Plane, Auto-Align Plane, etc.). Only rarely do the geometries coincide as expected when switching between, say OpenGL and Hidden Line render modes. See the attached example with an extrusion – here the pattern jumps horizontally for me when switching between the render modes. This is really frustrating our efforts to go fully 3D and get both our 3D and 2D views from the same model, as one uses OpenGL or Renderworks, and the other Hidden Line... Cheers, Markus surface hatch alignment.vwx
  12. Markus Barrera-Kolb

    Help with a script to set Render mode & Projection?!

    ...weird, the workspaces are essentially identical – certainly both have these commands in their original menu positions – but I just loaded my home laptop's workspace on my work machine, and now the script works on both. Go figure! Thanks for your help & feedback everyone! Cheers, Markus
  13. Markus Barrera-Kolb

    Help with a script to set Render mode & Projection?!

    Kevin, et al, I'm confused – I was working on my laptop at home yesterday when I got the script to work with DoMenuTextByName (see below). Today I installed the identical script on my machine at work, also running VW2018 SP2 with the same workspace, and it refuses to run, giving an error message saying that the menu cannot be found. I have no clue what's amiss... Any ideas? Thanks! Cheers, Markus PROCEDURE PerspectiveOpenGL;BEGINDoMenuTextByName('Projection',5);DoMenuTextByName('OpenGL Render Chunk',1);END;RUN (PerspectiveOpenGL);
  14. Markus Barrera-Kolb

    Help with a script to set Render mode & Projection?!

    Thanks Kevin, your syntax for DoMenuTextByName did the trick! Now I can reliably switch from Top/Plan into my preferred 3D view even while inside a group! Cheers, Markus
  15. Markus Barrera-Kolb

    Help with a script to set Render mode & Projection?!

    Thanks JBenghiat, I gave this a try with no success (syntax copied below). Also, it seems like this function necessarily sets the view distance and crop dimensions, but I'd like to keep the ones that are already set prior to running the script... PROCEDURE ProjectionPerspectiveOpenGL; BEGIN Projection(1,11,5,-12,-12,12,12); END; RUN (ProjectionPerspectiveOpenGL); And the syntax I was trying with DoMenuTextByName was (I got these from Appendix H): PROCEDURE Perspective_OpenGL; BEGIN DoMenuTextByName('OpenGL Render Chunk',0); DoMenuTextByName('Perspective Chunk',2); END; RUN (Perspective_OpenGL);


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