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willofmaine

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Everything posted by willofmaine

  1. @Andy Broomell Thank you, so at least it's not just me. I think I'd had at least half a thought that the default mapping type might have changed with the new per-face textures, so thank you for clarifying that. Correct me if I'm wrong, but if you do change to "Plane," then the texture is as expected on one face of a cube, but "stretched depth-wise" on the other faces. Which I guess then means you need to individually apply the texture, even if it's the same one, to each face. Which I guess is an improvement over VW 2021, though it seems to defeat the purpose of having an Overall texture and/or Surface UV Mapping? I have found that if I apply a texture individually to one face, even if it's the same texture, the attributes mapping tool then seems to work, even with the "Surface UV" mapping type for all textures. So maybe that's a workaround of sorts for what really seems like a bug... And the attributes mapping tool itself seems entirely squirrelly. Sometimes I can't get the " + " icon. Sometimes I have to move the cursor two or three times faster than the selected tile will actually move. And it seems necessary to sometimes, or maybe always, double-click to exit the attributes mapping tool and immediately reactivate it to get it to, finally, behave as expected.
  2. Ha ha... You're worth a LOT more bananas if you can do all of that with a single drag & drop!!
  3. Me? Confused? I'm sure that, deep down, I knew my question was entirely rhetorical...
  4. In the Design Development preview video here https://www.vectorworks.net/en-US/architect , we are shown the creation of a new wall style that is dragged & dropped onto the model. The instant that is done, not only are all of the walls using that style immediately updated, but the projections, the penthouse, and the doors and windows also all inherit textures. Later, a window style(?) and a curtain wall wall style are dragged & dropped onto the model, and all of the windows immediately inherit the properties of what I guess is the replacement style, and all of the large glass windows are instantly updated with curtain walls. Then a fence/railing object is dragged onto the penthouse's balcony, where it appears to automatically adopt the width of the balcony. All this for a single drag & drop action that a monkey could do? I can't even get multiple selected walls to be replaced by another wall style when I drag and drop the replacement style, let alone get the entire building to update with textures. So I'm assuming the video represents an extremely and highly compressed process, yes? Or am I just really missing something??? Maybe I need a monkey...
  5. I did too!! But it seems the "Universal" field names were also necessary to get it to work. So, a big thanks to both of you @Pat Stanford & @michaelk!!!! It was a bit of a knock-down battle, partly thanks to another formula looking at the wrong cell, and partly thanks to my somehow getting it into my mind that $0 made sense as "no custom cost for this room" instead of simply an empty string. But now it seems to be working beautifully, and even better than I'd envisioned. So, thank you!!
  6. Thanks, Pat! I thought I understood your code, but I can't get it to work. Attached is a file with some spaces and the Worksheet; in the Worksheet are both the formula I was originally trying and a formula that I thought was according to your suggestion, but that seems to just return " #NAME? "... What am I missing?? Thanks!! 02-Cost Estimate-01.vwx
  7. It looks like there are no cost fields (such as "cost per square foot") associated with the Space object, so I named one of the User Fields "Cost per SF" and, per @Pat Stanford, because user fields are string values only, in my worksheet I used "VALUE(CELL)" to convert a numerical string into an actual, usable number. My worksheet is set up to report on each space, so that different square foot costs can be entered for each space. But I've also set up my worksheet to have a default cost per square foot so that, unless a cost is entered for any particular space, that space uses the default cost. This is done with an "if then" statement (i.e., if the Space object's "Cost per SF" is 0, use the default cost, otherwise, use the cost entered for the Space). But unfortunately, when a Space object is placed in the drawing, it seems its "Cost per SF" value is empty, rather than 0, AND, I can find no way with a worksheet formula to report on an empty string (such as, to say, if "Cost per SF" is empty (rather than if it's 0)). So! Is there a way to assign a default value for the user field of a Space object? OR Is there a way to report on an empty string in a worksheet formula? Or any other solution to achieve what I'm attempting... Thanks! VWIS229
  8. Is it possible, especially with the improved functionality of Worksheets in Vectorworks 2022, to report on both a symbol and a PIO that that symbol contains? (Or even vice-versa?). @Pat Stanford? For example, say I have 100 doors, 25 each of four different sizes, one of which has lites (and all of which have custom modeled geometry, such as for the trim). I want to make just four symbols, both for global control over each symbol's 25 instances, and for file efficiency as well. But each door needs its own unique ID number, and maybe different hardware sets. But of course the Door PIOs in the symbols, because they're in symbols, can't have different ID numbers or hardware sets. So the solution is to attach a record to each symbol: then each door can have its own unique info, and linked text or data tags can even be used to display that information. But I've yet to figure out how to make a Worksheet "see" both the records attached to the symbols and the Door PIOs inside of those symbols (so that, at the very least, the actual sizes of the doors can be reported on). This question actually also applies to Data Tags; I think they also can't simultaneously report on both symbols and PIOs in those symbols. VWIS228
  9. Midnight ramblings of a madman. Or is it midnight ramblings of a Vectorworks user? Or... is there a difference??? Ha ha...
  10. I wish Vectorworks had a class similar to AutoCAD's Layer 0 - or maybe better yet the ability to make any class like Layer 0 - where whatever you put in that class just uses the attributes of that class.
  11. Oh... no, I guess I was wrong... even with a sill, the sill itself is now opaque, and uses whatever color is assigned to the Demo class's fill, even when that fill is turned off for the class. So I set the sill's depth to 0", which reduces it to just a single dashed line. So, I guess I was actually kinda right, after all. The sill needs to be turned on to make the window transparent. Then the sill needs to be reduced to nothing so that it doesn't generate an opaque representation. My head's spinning... ... ...
  12. My Demolition class is a light dashed line with no fill. When I put windows in that class, in Top/Plan view, the area representing the jamb depth and the window's width (to the outside of the frame) has a solid fill that I can't seem to make go away (otherwise, the window's attributes, such as for the trim, are as expected). In Window Settings > 2D Visualization > Set Attributes By:, > "Object" is selected. And I've tried messing around with the "Visibility Classes," all to no avail. I've just discovered that if I temporarily turn on the Fill for the Demo class, change its color, then turn it back off, the Fill of the window then uses that new color. Leading me to believe that windows use a class's fill, even when that class's fill is turned off. Oh, just found that if the window has a sill, then the opaque fill can be made to go away. So, part of a bigger, super counter-intuitive issue that I've encountered before, where you need to have a sill in order to not have a plan representation of the "sill"... ... ... *sigh* Luckily new windows are on the horizon, yes?!?... VWIS227
  13. I wish that 3D objects were not subject to a 2D fill attribute of "None." For example, an extrude with no fill and a texture should display its texture in OpenGL and, if applicable, its surface hatch in Hidden Line... and not just a transparent wireframe view of the object. I just wasted a solid hour trying to get my footings to show up in a Section Viewport because, evidently, walls using a Material that has a fill of None do not show up, at all, in Section Viewports. According to the Help manual, "Attributes are characteristics that can be applied to 2D planar and screen objects in a drawing, including fill style..." So, please, really, actually, liberate a 3D object's representation from its 2D fill attribute settings!!! VWIS226
  14. I still wish textures with grains, particularly wood textures, would be automatically oriented with their grains parallel to the axes of framing members and parallel to the paths of EAPs. Maybe it's in the works with the introduction of per-face textures?... VWIS032
  15. In Vectorworks 2021, in a blank file, I create a simple extrude and apply, say, a brick texture. When I activate the Attributes Mapping tool, I'm asked to convert to "Plane." For whatever reason, the reshape grips are at the file's origin, but there's a hand-with-rectangle icon that lets me click on any surface of the extrude, after which the mapping plane is applied to that surface, and I can manipulate the reshape grips as desired. I can even click on the 3D axes if I'm looking for a little extra misery; getting back to the reshape grips from those axes can be a bit of a challenge. But in Vectorworks 2022, when I repeat the process, things seem quite different... When I activate the Attributes Mapping tool, there's no request for "Plane." Instead, a set of reshape grips appears on each face of the extrude, along with the hand-with-rectangle icon. After which the happiness comes to an abrupt end. Wherever I click, the extrude becomes fully rendered (instead of just the single tile associated with each set of grips); the reshape grips are nowhere to be found; the 3D axis can't be selected; and what appears to be an attributes mapping plane remains visible. What am I missing??? VWIS225
  16. In the Navigation Palette > Classes, when the view is set to Hierarchical Display, the visibilities of sub-classes are no longer represented by their upper-level ("host") class (a class with a triangle next to it). In previous versions, the visibility shown for the upper-level class would match that of all of its sub-classes, if those matched, or, otherwise, it would be blank. In Vectorworks 2020, all of the sub-classes can still be set by clicking in the row of the upper-level class, but if any or all of the visibilities of its sub-classes are changed, the visibility of the upper-level class is not updated accordingly. So, if all of the triangles are collapsed, one really has no clue as to the visibilities of sub-classes. VWIS223
  17. Is it just me, or is it no longer possible, in VW 2022, to select multiple, separate resources in the Resource Manager by holding down the Command key and clicking on the desired resources? It works fine in VW 2021. And in 2022, the Shift key can be used to select multiple, adjacent resources as expected (and once that's done, the Command key can even be used to deselect specific resources). VWIS224
  18. No references, and I don't know if I've ever had Unified View off. I haven't heard back from Tech Support, so not sure if it'll even get to the developers...
  19. If only that were true for a VW 2021 file brought into 2022. I deleted everything (all layers (replaced with the default), all classes (except None and Dimension), all sheets, all resources, all Saved Views (which are a resource...)) and yet, STILL can't turn off 2D Legacy Features.
  20. I just tried migrating my 2021 template, and doing that didn't resolve the issue; I still can't make 2D Legacy Features go away...
  21. I have a sheet of "master viewports," both for different drawing types (plan, RCP, section, detail, etc.) and each of those at different scales (to adjust line weights and, especially, line types). It saves time having these "ready-to-use" viewports without having to worry about setting class visibilities, overrides, and so on. Seems to work quite well, even without grouping.... Excellent, that's what I was hoping to hear! Yes, I don't think you can copy and paste anything from one version to another. I just tried a rectangle and (accidentally...) a viewport, from 2021 to 2022, and, in both cases, they just pasted as PDF pages.
  22. Is the ability to copy and paste viewports from one file to another now officially supported? When I try it, it's not necessary to first group the viewport, and there's no error message. It seems the pasted viewport will automatically add all of the classes from its original file to the target file, and will even preserve visibilities, overrides, and even advanced properties, all along with the viewport's annotations. Design layers are (as is reasonable and expected) entirely ignored. I ask because it looks like Legacy 2D Features can't be eliminated from my 2021 Template when it's opened in Vectorworks 2022 (see https://forum.vectorworks.net/index.php?/topic/90721-turn-off-screen-plane-really/#comment-414920 ) and so I guess I will need to re-create my template from scratch in VW 2022. I have a large collection of master viewports that it would be nice to just copy over... VWIS222 Related thread in which this question is discussed: https://forum.vectorworks.net/index.php?/topic/35046-copypaste-viewports/#comment-173802
  23. I saved my 2021 template as a 2022 template. In a new file using the template, I created a new default design layer and deleted all of the others. I deleted all of the sheet layers. I deleted all of the classes (except "None" and "Dimension"). I deleted all of the resources in the Resource Manager (which of course removed all of the Saved Views). I even ran the "Purge" command (and there was, as expected, nothing to Purge). Yet I still can not deselect "Enable legacy 2D features." I've sent some files to Tech Support; hopefully they'll have a solution. VWIS222
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