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SacSurfin'

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Everything posted by SacSurfin'

  1. You can just create a symbol and then insert it into the wall, any shape and any size you want.
  2. I usaully use VW for architectural renderings, lots of image props, textures, and just plain objects. These are normally about 150 MB files. But this morning I've started development on a mining car, basically thirteen objects, two textures, and three layers. This file is reading at 1.57 GB. I've just installed VW 11.5 and a 1.57 GB file makes even my G5 scream in pain. Making it basically impossible to edit without hours of waiting time. Wuz up with that? Brian PowerPC Dual 1.8 G5; Mac OS 10.3.8; 3 GB RAM; VW 11.5
  3. Sometimes, at first the roof may say it's too complicated, but I have found if you continue to change point hieghts, overhangs, and gable to match plan. It will appear. I deleted and rebuilt way too many roofs before I knew this. Brian Promotional Designer Mac Dual 1.8 G5; OS 10.3.8 3 GB RAM; VW 11.5
  4. I've brought up something similar before, but I think there needs to be an option to randomize textures on all selected objects because wood and irregular patterns shouldn't look the same on every object. Brian Dual 1.8 G5, 3 GB ram, OS 10.3.8, VW and RW 11.0.1
  5. I have heard only OpenGL takes advantage of the graphics card, other than that it really only helps display hi-res graphics faster for smooth playback. I'd first go with the processor, which is the most significant component in the rendering math calculations and then the memory. You might see a small ncrease with a new graphics card but I don't think it would be worth the money. The processor solves the equations and passes it on to the graphics card for display. If you have the money and do alot of rendering, I would suggest a dual processor G5. It has really made a HUGE difference with our renderings SacSurfin' Dual 1.8 Ghz G5. 3 GB RAM, Mac OS 10.3.7, VW 11.0.1
  6. Why would you need VW using dual processors? Renderworks uses both and that is all that's important to me. I usaully deal with 150 - 200 MB file sizes and VW runs great I never have a wait ( only seconds after some large edits) unless Rendering, but that does use both processors. I can't see needing the second processor to navigate and edit files unless you're designing a city or something. Thanks, Brian B ASAP Trade Graphics PowerMac G5 Dual 1.8, MacOS 10.3.7 3 GB RAM VW 11.0.1
  7. In P. shop you just copy the image, fill with black, reposition, give it a gradient mask to mess with the opacity and blur then you're done. If you recorded your actions all the others can be done with just a hit of a button. Even with multiple files all images that fall onto the flat ground can be one recorded action and for the others that lay on the house walls make another action. Recording actions makes anything fairly easy, basically anything can be automated once it has been done once. I've never had to deal with reflections. but with just the outline of my plant I can't imagine it being very difficult depending on the geometry of the reflective surface of course. I can't fathom VW ever being able to match P. shops speed unless it incorporates an image editing platform where placement of image props is shown without the render wait. Thanks, Brian B. ASAP Trade Graphics VW 11.0.1, MAC OS 10.3.7 PowerPC G5, Dual 1.8 3 GB RAM
  8. I currently use image props for all my landscaping, but it takes so long for their placement and I was wondering if anyone who uses image props has tried using P. shop for this instead. It is my belief that P. shop would be alot faster mainly because you can see exactly where the plant is and what it covers. But the powers that be, think otherwise and I'm still doing multiple renders just to nudge a few plants. any comments would be appreciated. Thanks, Brian B ASAP Trade Graphics VW 11.0.1, MAC OS 10.3.7 PowerPC G5, Dual 1.8 3 GB RAM
  9. I'm not sure how many users use the image props but they're so hard to place unless the bottom is square and the image is covering the very bottom. Would it be possible to somehow give them and outline of what their final shape will be. Maybe a view mode to render just image props, or an option to render just the one selected. Most of my image props are close to the buildings and having to place them on the ground while filling all the empty space makes placement very critical. Rendering over and over just to nudge a few image props gets old real fast. Thanks, Brian B ASAP Trade Graphics VW 11.0.1, MAC OS 10.3.7 PowerPC G5, Dual 1.8 3 GB RAM
  10. It would be nice to have the ability to do more than one render while I'm away from the office. I usaully have about 15 to 20 final quality renders of my average 150 MB files and to do the renders straight through would take days and it is so counterproductive to watch my computer work most the day. The ability to render multiple files during the night would cut down my work time considerably. Thanks, Brian B ASAP Trade Graphics VW 11.0.1, Mac OS 10.3.7 PowerPC G5, Dual 1.8 3 GB RAM
  11. You can render only multiple views of the same project. I wish you could do more then one. It would be nice to do all the renders overnight. I usaully end up with about twenty renders a job and with the settings and size I use, it takes days just for the rendering. This looks like a job for the wish list. Brian B. ASAP Trade graphics VW 11.0.1, OS 10.3.7 PowerPC G5, Dual 1.8 3 GB RAM
  12. I have a variety of different garage door symbols and it seems like almost all of them have black speckles. I know about the layer links and duplicates. I even heard that rendering ( at least in earlier versions of VW) with nurbs will make reflective and transparent objects have something like these black speckles. Is this true for VW 11? So I know there are no layer links and I'va edited the symbols several times looking for duplicates of anything in the symbol but with no results and I rendered with and without nurbs just to be safe. 3rd party image editing software works well to clean this up, but these elevations have deadlines and I'm just trying to streamline the process. Thanks for any help, SacSurfin' VW 11.0.1 Mac OS 10.3.7 Dual 1.8 Ghz PowerPC G5 3 GB DDR SDRAM
  13. Yeah it fixed it, I had my mouse settings to use numerical keypad in place of mouse. So OS X was using the 5 as the mouse button and the rest I'm still not sure what they did. Brian
  14. Well repairing permissions, though a new found friend, didn't accomplish anything, and I've tried num lock, repeatedly, but to no aveil. But I just found the problem to be in my UNIVERSAL ACCESS file the option to use numerical keys in place of mouse was selected. But now I know and knowing is half the battle. Thanks for the help, Brian (still new to the Macintosh world but very happy)
  15. I haven't but someone could have possibly.
  16. I came in to work today and for some reason my rightside numbers don't work to change views anymore. I have to go either to my view menu or select the 3d selection tool. I can work around this, it's just more time consuming and of course I'd rather not. During the first occurrence I couldn't even select any menu options, but since my forced quit and restart everything other than my numbers changing views is fine. Any help would be appreciated. Thanks, Sacsurfin' Mac OS 10.3.7; dual 1.8 PowerPC G5; 3 GB RAM; VW 11.0.1
  17. I get pretty sick and tired of offsetting and moving around the textures with patterns, so everything with that texture doesn't look the same. For example, when building a fence, there are alot of wood planks and once a wood texture is applied they all look exactly the same so then you have to go in and move around the textures on a bunch of them so they look real. dependent on the length, this could potentially take a real long time. The ability to select all of the same textured objects, then have a randomizer button to move around all the textures at once would be fantastic. I come across this problem way too often. So is it possible that a script could be written to achieve this? If so, would it take me long to learn the coding to achieve this? Thanks for any help,
  18. I get pretty sick and tired of offsetting and moving around the textures with patterns, so everything with that texture doesn't look the same. For example, when building a fence, there are alot of wood planks and once a wood texture is applied they all look exactly the same so then you have to go in and move around the textures on a bunch of them so they look real. dependent on the length, this could potentially take a real long time. The ability to select all of the same textured objects, then have a randomizer button to move around all the textures at once would be fantastic. I come across this problem way too often.
  19. It's in wireframe and they all come back at once when I zoom out.
  20. I've built an elevation and started to set-up views, when I found that a few of my roof faces disappear in perspective, they come back when zoomed out real far, but my views need to be alot closer than that. Thanks, Sacsurfin' Mac OS 10.3.6, VW 11.0.1
  21. I've started work on an elevation and about a hour into it, It started acting funny, most of the menus are gray, I can't undo or save and no matter what object I choose the object info box doesn't change, I pick a wall and it still says no selection until I change layers then I come back and reselect and it shows wall but then no matter what I choose or how many the object info still shows up as wall. I have a feeling I just wasted a hour of time. Any ideas? Thanks, SacSurfin'
  22. VW 11.0.1, 1GHz PowerPC G4, 1.75 GB SDRAM, MAC OS 10.3.6 and it's every menu that's gray and I had the walls and roof built.
  23. I've tried to loft numerous times but to no aveil. every time I try nothing happens. It seem like any rail you want to use with lofting has to be simple or it won't work. More times than not it doesn't work and most the rest of the time it doesn't look right.
  24. Anybody know an easy way to make an irregular dirtbike exhaust, I've been exponentially scaling tubing along path and then matching ends best I can but it never ends up right
  25. I've noticed that objects and walls texture differently. Sometimes to cut archways in walls it is easier just to draw a shape and cut it out, but when this is done and rendered the solid subtraction looks nothing like the walls, it's rough and wavy. Is the only solution to stop using solid subtractions and stick to nothing but walls? I've learned alot since my first elevation and currently can figure out how things are done using walls, but draw and cut is just faster.
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